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SoTextureCoordinatePlane.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
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10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13  * Lesser General Public License for more details.
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15  * Further, this software is distributed without any warranty that it is
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19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
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36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | The TextureCoordinatePlane. This texture coordinate function
48  | maps object space coordinates (xyz) to texture space (st)
49  | coordinates by projecting the object space coordinates onto
50  | a plane.
51  |
52  | Author(s) : Thad Beier, Gavin Bell
53  |
54  ______________ S I L I C O N G R A P H I C S I N C . ____________
55  _______________________________________________________________________
56  */
57 
58 #ifndef _SO_TEXTURE_COORDINATE_PLANE_
59 #define _SO_TEXTURE_COORDINATE_PLANE_
60 
64 
65 
68 
110 
112 
114 
115  public:
117 
118  SoSFVec3f directionS;
122 
124 
127 
128  SoEXTENDER public:
129  void GLRender(SoGLRenderAction *action);
130  void pick(SoPickAction *action);
131  void callback(SoCallbackAction *action);
132 
133  void doAction(SoAction *action);
134 
135  SoINTERNAL public:
136  static void initClass();
137 
138  protected:
140 
141  private:
143  static const SbVec4f &valueCallback(void *instance,
144  const SbVec3f &position, const SbVec3f &);
145 
147  static void doTexgen(void *);
148 };
149 
150 #endif /* _SO_TEXTURE_COORDINATE_PLANE_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition: SoSubNode.h:170
3D vector class.
Definition: SbLinear.h:120
4D vector class.
Definition: SbLinear.h:559
Abstract base class for all actions.
Definition: SoAction.h:179
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Abstract base class for picking objects in a scene.
Definition: SoPickAction.h:77
Field containing a three-dimensional vector.
Definition: SoSFVec3f.h:79
Abstract base class for texture coordinate function nodes.
Node that specifies texture coordinates by projection from a plane.
SoSFVec3f directionT
T coordinates projection direction.
void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
virtual ~SoTextureCoordinatePlane()
void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
void callback(SoCallbackAction *action)
SoTextureCoordinatePlane()
Creates a texture function node with default settings.
void pick(SoPickAction *action)