Abstract base class for texture coordinate function nodes.
Node that specifies texture coordinates by projection from a plane.
SoSFVec3f directionT
T coordinates projection direction.
void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
virtual ~SoTextureCoordinatePlane()
void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
SoSFVec3f directionS
S coordinates projection direction.
void callback(SoCallbackAction *action)
SoTextureCoordinatePlane()
Creates a texture function node with default settings.
void pick(SoPickAction *action)