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SoTextureCoordinateEnvironment.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
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10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * Further, this software is distributed without any warranty that it is
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19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
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22  * You should have received a copy of the GNU Lesser General Public
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24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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26  * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
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36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | TextureCoordinateEnvironment. This texture coordinate function
48  | maps object normals to texture space (st).
49  |
50  | Author(s) : Thad Beier, Gavin Bell
51  |
52  ______________ S I L I C O N G R A P H I C S I N C . ____________
53  _______________________________________________________________________
54  */
55 
56 #ifndef _SO_TEXTURE_COORDINATE_ENVIRONMENT_
57 #define _SO_TEXTURE_COORDINATE_ENVIRONMENT_
58 
62 
63 
66 
93 
95 
97 
98  public:
99 
102 
103  SoEXTENDER public:
104  void GLRender(SoGLRenderAction *action);
105  void pick(SoPickAction *action);
106  void callback(SoCallbackAction *action);
107 
108  void doAction(SoAction *action);
109 
110  SoINTERNAL public:
111  static void initClass();
112 
113  protected:
115 
116  private:
118  static const SbVec4f &valueCallback(void *instance,
119  const SbVec3f &point, const SbVec3f &normal);
120 
122  static void doTexgen(void *);
123 };
124 
125 #endif /* _SO_TEXTURE_COORDINATE_ENVIRONMENT_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition: SoSubNode.h:170
3D vector class.
Definition: SbLinear.h:120
4D vector class.
Definition: SbLinear.h:559
Abstract base class for all actions.
Definition: SoAction.h:179
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Abstract base class for picking objects in a scene.
Definition: SoPickAction.h:77
Node that specifies texture coordinates by projection from a environment.
SoTextureCoordinateEnvironment()
Creates a texture function node with default settings.
void callback(SoCallbackAction *action)
void pick(SoPickAction *action)
void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
Abstract base class for texture coordinate function nodes.