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SoTextureCoordinateEnvironment.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
28 *
29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34 *
35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | TextureCoordinateEnvironment. This texture coordinate function
48 | maps object normals to texture space (st).
49 |
50 | Author(s) : Thad Beier, Gavin Bell
51 |
52 ______________ S I L I C O N G R A P H I C S I N C . ____________
53 _______________________________________________________________________
54 */
55
56#ifndef _SO_TEXTURE_COORDINATE_ENVIRONMENT_
57#define _SO_TEXTURE_COORDINATE_ENVIRONMENT_
58
62
63
66
93
95
97
98 public:
99
102
103 SoEXTENDER public:
105 void pick(SoPickAction *action);
107
108 void doAction(SoAction *action);
109
110 SoINTERNAL public:
111 static void initClass();
112
113 protected:
115
116 private:
118 static const SbVec4f &valueCallback(void *instance,
119 const SbVec3f &point, const SbVec3f &normal);
120
122 static void doTexgen(void *);
123};
124
125#endif /* _SO_TEXTURE_COORDINATE_ENVIRONMENT_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition SoSubNode.h:170
3D vector class.
Definition SbLinear.h:120
4D vector class.
Definition SbLinear.h:559
Abstract base class for all actions.
Definition SoAction.h:179
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Abstract base class for picking objects in a scene.
Node that specifies texture coordinates by projection from a environment.
SoTextureCoordinateEnvironment()
Creates a texture function node with default settings.
void callback(SoCallbackAction *action)
void pick(SoPickAction *action)
void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
Abstract base class for texture coordinate function nodes.