Node that specifies texture coordinates by projection from a environment.
SoTextureCoordinateEnvironment()
Creates a texture function node with default settings.
void callback(SoCallbackAction *action)
virtual ~SoTextureCoordinateEnvironment()
void pick(SoPickAction *action)
void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
Abstract base class for texture coordinate function nodes.