#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Abstract base class for all actions.
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Computes bounding box of a scene.
Computes transformation matrix for subgraph.
Abstract base class for picking objects in a scene.
Node representing a 3D rotation about an arbitrary axis.
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
virtual void callback(SoCallbackAction *action)
virtual void getMatrix(SoGetMatrixAction *action)
SoSFRotation rotation
Rotation specification.
virtual void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
virtual void pick(SoPickAction *action)
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
SoRotation()
Creates a rotation node with default settings.
Field containing a rotation.