56#ifndef  _SO_PROFILE_ELEMENT 
   57#define  _SO_PROFILE_ELEMENT 
   97    virtual void        print(FILE *fp) 
const;
 
 
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
 
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
 
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
 
This is the abstract base class for each state element whose value may be accumulated when it is set.
 
Maintains a list of pointers to nodes.
 
Element storing 2D profiles for nurbs and 3d text.
 
static const SoNodeList & get(SoState *state)
Returns the current list of profile nodes from the state.
 
virtual void print(FILE *fp) const
Prints element (for debugging)
 
static void initClass()
Initializes the SoCoordinateElement class.
 
virtual ~SoProfileElement()
 
virtual void init(SoState *state)
Initializes element.
 
static void add(SoState *state, SoProfile *profile)
Add to the current profile list.
 
SoNodeList profiles
list of profile nodes
 
virtual void push(SoState *state)
Overrides push() method to copy values from next instance in the stack.
 
Abstract base class for all profile nodes.
 
An SoState collects and holds state while traversing a scene graph.