56#ifndef _SO_PROFILE_ELEMENT
57#define _SO_PROFILE_ELEMENT
97 virtual void print(FILE *fp)
const;
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
This is the abstract base class for each state element whose value may be accumulated when it is set.
Maintains a list of pointers to nodes.
Element storing 2D profiles for nurbs and 3d text.
static const SoNodeList & get(SoState *state)
Returns the current list of profile nodes from the state.
virtual void print(FILE *fp) const
Prints element (for debugging)
static void initClass()
Initializes the SoCoordinateElement class.
virtual ~SoProfileElement()
virtual void init(SoState *state)
Initializes element.
static void add(SoState *state, SoProfile *profile)
Add to the current profile list.
SoNodeList profiles
list of profile nodes
virtual void push(SoState *state)
Overrides push() method to copy values from next instance in the stack.
Abstract base class for all profile nodes.
An SoState collects and holds state while traversing a scene graph.