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SoLightAttenuationElement.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
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36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoLightAttenuationElement class.
48  |
49  | Author(s) : Paul S. Strauss
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_LIGHT_ATTENUATION_ELEMENT
56 #define _SO_LIGHT_ATTENUATION_ELEMENT
57 
58 #include <Inventor/SbLinear.h>
60 
73 
75 
77 
78  public:
80  virtual void init(SoState *state);
81 
83  static void set(SoState *state, SoNode *node,
84  const SbVec3f &attenuation);
85 
87  static const SbVec3f & get(SoState *state);
88 
90  static SbVec3f getDefault() { return SbVec3f(0., 0., 1.); }
91 
93  virtual SoElement *copyMatchInfo() const;
94 
96  virtual bool matches(const SoElement *elt) const;
97 
99  virtual void print(FILE *fp) const;
100 
101  SoINTERNAL public:
103  static void initClass();
104 
105  protected:
107 
109 };
110 
111 #endif /* _SO_LIGHT_ATTENUATION_ELEMENT */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
Definition: SoSubElement.h:112
3D vector class.
Definition: SbLinear.h:120
This is the abstract base class for all state elements.
Definition: SoElement.h:96
Element that stores the light attenuation(s) of the current environment.
static const SbVec3f & get(SoState *state)
Returns the current light attenuation from the state.
virtual ~SoLightAttenuationElement()
static void initClass()
Initializes the SoLightAttenuationElement class.
virtual bool matches(const SoElement *elt) const
Returns TRUE if the attenuations match in both elements.
virtual void init(SoState *state)
Initializes element.
static void set(SoState *state, SoNode *node, const SbVec3f &attenuation)
Sets the current light attenuation(s)
virtual SoElement * copyMatchInfo() const
Create and return a copy of this element.
static SbVec3f getDefault()
Returns the default light attenuation.
virtual void print(FILE *fp) const
Prints element (for debugging)
Abstract base class for all database nodes.
Definition: SoNode.h:103
This is the abstract base class for each state element whose value is replaced whenever it is set.
An SoState collects and holds state while traversing a scene graph.
Definition: SoState.h:82