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SoGLModelMatrixElement.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
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15 * Further, this software is distributed without any warranty that it is
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18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
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22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
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31 * For further information regarding this notice, see:
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35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoGLModelMatrixElement class.
48 |
49 | Author(s) : Paul S. Strauss
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_GL_MODEL_MATRIX_ELEMENT
56#define _SO_GL_MODEL_MATRIX_ELEMENT
57
59
79
81
83
84 public:
86 virtual void init(SoState *state);
87
89 virtual void push(SoState *state);
90 virtual void pop(SoState *state, const SoElement *prevTopElement);
91
92 SoINTERNAL public:
94 static void initClass();
95
96 protected:
99 virtual void makeEltIdentity();
100
104 virtual void setElt(const SbMatrix &matrix);
105
107 virtual void multElt(const SbMatrix &matrix);
108
111 virtual void translateEltBy(const SbVec3f &translation);
112 virtual void rotateEltBy(const SbRotation &translation);
113 virtual void scaleEltBy(const SbVec3f &scaleFactor);
115 virtual void popMatrixElt(const SbMatrix &m);
116
118
119 private:
121 SoState *state;
122
126 SbNodeIdType viewEltNodeId;
127};
128
129#endif /* _SO_GL_MODEL_MATRIX_ELEMENT */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
size_t SbNodeIdType
Type of unique ids of SoNode, used in the notification/change detection handling.
Definition SbBasic.h:90
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
4x4 matrix class.
Definition SbLinear.h:823
Class for representing a rotation.
Definition SbLinear.h:678
3D vector class.
Definition SbLinear.h:120
This is the abstract base class for all state elements.
Definition SoElement.h:96
Element that stores the current model matrix in GL.
virtual void push(SoState *state)
Override push()/pop() methods so side effects can occur in GL.
virtual void init(SoState *state)
Initializes element.
virtual void popMatrixElt(const SbMatrix &m)
virtual SbMatrix pushMatrixElt()
virtual methods for push/pop so GL element can Do The Right Thing:
virtual void makeEltIdentity()
Overrides SoModelMatrixElement::makeEltIdentity() to print an error message.
virtual void multElt(const SbMatrix &matrix)
Multiplies into the matrix in an instance.
static void initClass()
Initializes the SoGLModelMatrixElement class.
virtual void rotateEltBy(const SbRotation &translation)
virtual void setElt(const SbMatrix &matrix)
Sets the matrix in an instance to the given matrix.
virtual void scaleEltBy(const SbVec3f &scaleFactor)
virtual ~SoGLModelMatrixElement()
virtual void pop(SoState *state, const SoElement *prevTopElement)
virtual void translateEltBy(const SbVec3f &translation)
Each of these performs the appropriate operation on the matrix in an instance.
Element that stores the current model matrix - the cumulative transformation applied to subsequent sh...
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82