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SbSphereSheetProjector.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * Further, this software is distributed without any warranty that it is
16  * free of the rightful claim of any third person regarding infringement
17  * or the like. Any license provided herein, whether implied or
18  * otherwise, applies only to this software file. Patent licenses, if
19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
21  *
22  * You should have received a copy of the GNU Lesser General Public
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24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25  *
26  * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27  * Mountain View, CA 94043, or:
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36 
37 
38 /*
39  * Copyright (C) 1990,91,92 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SbSphereSheetProjector class. This is a
48  | sphere with a hyperbolic sheet draped over it. As the
49  | mouse moves away from the sphere, rotation gradually
50  | turns into pure roll.
51  |
52  | This projector is good for trackballs that want to do
53  | constinuous roll. It allows pure roll as you move away
54  | from the sphere. (This projector uses the same paradigm
55  | as the "Flip" demo.)
56  |
57  | Warning: This projector tends to become unstable when
58  | the mouse position is beyond about 2*radius from the
59  | center of the sphere. Therefore, it is best to use this
60  | as a large, window-sized trackball.
61  |
62  | Author(s) : Howard Look, Gavin Bell, Paul Isaacs
63  |
64  ______________ S I L I C O N G R A P H I C S I N C . ____________
65  _______________________________________________________________________
66  */
67 
68 #ifndef _SB_SPHERE_SHEET_PROJECTOR_
69 #define _SB_SPHERE_SHEET_PROJECTOR_
70 
72 
75 
98 
100 {
101  public:
102 
104  SbSphereSheetProjector(bool orientToEye = TRUE);
105 
117  bool orientToEye = TRUE);
118 
121 
124  virtual SbProjector * copy() const;
125 
129  virtual SbVec3f project(const SbVec2f &point);
130 
132  virtual SbRotation getRotation(const SbVec3f &point1,
133  const SbVec3f &point2);
134 
135  protected:
137  void setupPlane();
138 
141 
145  float planeDist;
147 };
148 
149 #endif /* _SB_SPHERE_SHEET_PROJECTOR_ */
#define TRUE
Definition: SbBasic.h:76
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
Oriented plane in 3D.
Definition: SbLinear.h:1360
Base class for representing projectors.
Definition: SbProjector.h:87
Class for representing a rotation.
Definition: SbLinear.h:678
Sphere projector.
Sphere-sheet projector.
virtual SbVec3f project(const SbVec2f &point)
Apply the projector using the given point, returning the point in three dimensions that it projects t...
float planeDist
distance from sphere center
SbSphereSheetProjector(const SbSphere &sph, bool orientToEye=TRUE)
Constructors.
SbVec3f workingProjPoint
The projection point in working space.
SbVec3f planePoint
Information about the plane used for intersection testing.
SbSphereSheetProjector(bool orientToEye=TRUE)
void setupPlane()
Sets up the plane use to project on to.
virtual SbProjector * copy() const
Returns an instance that is a copy of this instance.
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Computes a rotation based on two points on this projector.
SbPlane tolPlane
the plane itself
SbVec3f planeDir
normal direction
Class for representing a sphere.
Definition: SbLinear.h:1489
2D vector class.
Definition: SbLinear.h:246
3D vector class.
Definition: SbLinear.h:120