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SbSphereSheetProjector.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
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29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
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35 */
36
37
38/*
39 * Copyright (C) 1990,91,92 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SbSphereSheetProjector class. This is a
48 | sphere with a hyperbolic sheet draped over it. As the
49 | mouse moves away from the sphere, rotation gradually
50 | turns into pure roll.
51 |
52 | This projector is good for trackballs that want to do
53 | constinuous roll. It allows pure roll as you move away
54 | from the sphere. (This projector uses the same paradigm
55 | as the "Flip" demo.)
56 |
57 | Warning: This projector tends to become unstable when
58 | the mouse position is beyond about 2*radius from the
59 | center of the sphere. Therefore, it is best to use this
60 | as a large, window-sized trackball.
61 |
62 | Author(s) : Howard Look, Gavin Bell, Paul Isaacs
63 |
64 ______________ S I L I C O N G R A P H I C S I N C . ____________
65 _______________________________________________________________________
66 */
67
68#ifndef _SB_SPHERE_SHEET_PROJECTOR_
69#define _SB_SPHERE_SHEET_PROJECTOR_
70
72
75
98
100{
101 public:
102
104 SbSphereSheetProjector(bool orientToEye = TRUE);
105
117 bool orientToEye = TRUE);
118
121
124 virtual SbProjector * copy() const;
125
129 virtual SbVec3f project(const SbVec2f &point);
130
132 virtual SbRotation getRotation(const SbVec3f &point1,
133 const SbVec3f &point2);
134
135 protected:
138
141
145 float planeDist;
147};
148
149#endif /* _SB_SPHERE_SHEET_PROJECTOR_ */
#define TRUE
Definition SbBasic.h:76
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
Oriented plane in 3D.
Definition SbLinear.h:1360
Base class for representing projectors.
Definition SbProjector.h:87
Class for representing a rotation.
Definition SbLinear.h:678
Sphere projector.
Sphere-sheet projector.
virtual SbVec3f project(const SbVec2f &point)
Apply the projector using the given point, returning the point in three dimensions that it projects t...
float planeDist
distance from sphere center
SbSphereSheetProjector(const SbSphere &sph, bool orientToEye=TRUE)
Constructors.
SbVec3f workingProjPoint
The projection point in working space.
SbVec3f planePoint
Information about the plane used for intersection testing.
virtual SbProjector * copy() const
Returns an instance that is a copy of this instance.
SbSphereSheetProjector(bool orientToEye=TRUE)
void setupPlane()
Sets up the plane use to project on to.
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Computes a rotation based on two points on this projector.
SbPlane tolPlane
the plane itself
SbVec3f planeDir
normal direction
Class for representing a sphere.
Definition SbLinear.h:1489
2D vector class.
Definition SbLinear.h:246
3D vector class.
Definition SbLinear.h:120