Manages OpenGL resources.
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#include <mlGLResourceManager.h>
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| | GLResourceManager () |
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| virtual | ~GLResourceManager () |
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| bool | isContextActive () const |
| | Checks whether the current context is active.
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| void | destroyTextures (int num, GLuint *textures) |
| | Destroys the given texture IDs (destroys them later if no GL context is currently active).
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| void | destroyFragmentProgramARB (GLuint program) |
| | Destroys the given fragment program ID (destroys it later if no GL context is currently active).
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| void | destroyRenderBuffer (GLuint id) |
| | Destroys the given render buffer (destroys it later if no GL context is currently active).
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| void | destroyFrameBuffer (GLuint id) |
| | Destroys the given render buffer (destroys it later if no GL context is currently active).
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| void | destroyBuffer (GLuint id) |
| | Destroys the given vertex buffer (destroys it later if no GL context is currently active).
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| void | destroyPixelBuffer (GLuint id) |
| | Destroys the given pixel buffer (destroys it later if no GL context is currently active).
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| void | destroyVertexBuffer (GLuint id) |
| | Destroys the given pixel buffer (destroys it later if no GL context is currently active).
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| void | destroyGLSLShader (GLuint id) |
| | Destroys the given shader (destroys it later if no GL context is currently active).
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| void | destroyGLSLProgram (GLuint id) |
| | Destroys the given program (destroys it later if no GL context is currently active).
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| void | destroyFTFont (FTFont *font) |
| | Destroys the given font (destroys it later if no GL context is currently active).
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| void | detachGLSLShader (GLuint program, GLuint shader) |
| | Detaches the given shader from the program (this is done later of the GL context is not currently active).
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| void | disableGLSLProgram () |
| | Removes currently active program.
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| void | unlockContext (unsigned int cacheContextId) |
| | Sets that the context is active.
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| void | lockContext () |
| | Sets that the context is locked.
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| unsigned int | cacheContextID () |
| | Returns the current cache context ID.
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| GLenum | getGLError () const |
| | Checks for OpenGL error (returns GL_INVALID_OPERATION if there is no valid OpenGL context).
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Manages OpenGL resources.
Definition at line 28 of file mlGLResourceManager.h.
◆ GLSLProgramShaderPair
◆ GLResourceManager()
| GLResourceManager::GLResourceManager |
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◆ ~GLResourceManager()
| virtual GLResourceManager::~GLResourceManager |
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◆ add()
◆ addResource()
| void GLResourceManager::addResource |
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GLResource * |
program | ) |
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◆ cacheContextID()
| unsigned int GLResourceManager::cacheContextID |
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◆ cleanup()
| static void GLResourceManager::cleanup |
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◆ contextDestroyed()
| void GLResourceManager::contextDestroyed |
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Forgets about all resources; the shared context was destroyed.
◆ destroyBuffer()
| void GLResourceManager::destroyBuffer |
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GLuint |
id | ) |
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Destroys the given vertex buffer (destroys it later if no GL context is currently active).
◆ destroyFragmentProgramARB()
| void GLResourceManager::destroyFragmentProgramARB |
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GLuint |
program | ) |
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Destroys the given fragment program ID (destroys it later if no GL context is currently active).
◆ destroyFrameBuffer()
| void GLResourceManager::destroyFrameBuffer |
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GLuint |
id | ) |
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Destroys the given render buffer (destroys it later if no GL context is currently active).
◆ destroyFTFont()
| void GLResourceManager::destroyFTFont |
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FTFont * |
font | ) |
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Destroys the given font (destroys it later if no GL context is currently active).
◆ destroyGLSLProgram()
| void GLResourceManager::destroyGLSLProgram |
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GLuint |
id | ) |
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Destroys the given program (destroys it later if no GL context is currently active).
◆ destroyGLSLShader()
| void GLResourceManager::destroyGLSLShader |
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GLuint |
id | ) |
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Destroys the given shader (destroys it later if no GL context is currently active).
◆ destroyPixelBuffer()
| void GLResourceManager::destroyPixelBuffer |
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GLuint |
id | ) |
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inline |
Destroys the given pixel buffer (destroys it later if no GL context is currently active).
Definition at line 57 of file mlGLResourceManager.h.
◆ destroyRenderBuffer()
| void GLResourceManager::destroyRenderBuffer |
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GLuint |
id | ) |
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Destroys the given render buffer (destroys it later if no GL context is currently active).
◆ destroyTextures()
| void GLResourceManager::destroyTextures |
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int |
num, |
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GLuint * |
textures |
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) |
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Destroys the given texture IDs (destroys them later if no GL context is currently active).
◆ destroyVertexBuffer()
| void GLResourceManager::destroyVertexBuffer |
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GLuint |
id | ) |
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inline |
Destroys the given pixel buffer (destroys it later if no GL context is currently active).
Definition at line 59 of file mlGLResourceManager.h.
◆ detachGLSLShader()
| void GLResourceManager::detachGLSLShader |
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GLuint |
program, |
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GLuint |
shader |
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Detaches the given shader from the program (this is done later of the GL context is not currently active).
◆ disableGLSLProgram()
| void GLResourceManager::disableGLSLProgram |
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Removes currently active program.
◆ freeResources()
| void GLResourceManager::freeResources |
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protected |
Frees resources that could not be destroyed earlier.
◆ getGLError()
| GLenum GLResourceManager::getGLError |
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const |
Checks for OpenGL error (returns GL_INVALID_OPERATION if there is no valid OpenGL context).
◆ init()
| static void GLResourceManager::init |
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◆ isContextActive()
| bool GLResourceManager::isContextActive |
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const |
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inline |
◆ lockContext()
| void GLResourceManager::lockContext |
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Sets that the context is locked.
◆ remove()
◆ removeResource()
| void GLResourceManager::removeResource |
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GLResource * |
program | ) |
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protected |
Removes the given resource.
◆ self()
◆ unlockContext()
| void GLResourceManager::unlockContext |
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unsigned int |
cacheContextId | ) |
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Sets that the context is active.
◆ GLResource
◆ _buffersToFree
| std::vector<GLuint> GLResourceManager::_buffersToFree |
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◆ _cacheContextID
| unsigned int GLResourceManager::_cacheContextID |
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◆ _contextLocked
| bool GLResourceManager::_contextLocked |
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◆ _frameBuffersToFree
| std::vector<GLuint> GLResourceManager::_frameBuffersToFree |
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◆ _FTFontsToFree
| std::vector<FTFont*> GLResourceManager::_FTFontsToFree |
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◆ _GLSLProgramsToFree
| std::vector<GLuint> GLResourceManager::_GLSLProgramsToFree |
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◆ _GLSLShadersToDetach
◆ _GLSLShadersToFree
| std::vector<GLuint> GLResourceManager::_GLSLShadersToFree |
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◆ _programsARBToFree
| std::vector<GLuint> GLResourceManager::_programsARBToFree |
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◆ _renderBuffersToFree
| std::vector<GLuint> GLResourceManager::_renderBuffersToFree |
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◆ _resources
◆ _self
◆ _texturesToFree
| std::vector<GLuint> GLResourceManager::_texturesToFree |
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The documentation for this class was generated from the following file: