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SoGLTextureEnabledElement Class Reference

Element that enables/disables textures. More...

#include <Inventor/elements/SoGLTextureEnabledElement.h>

Inheritance diagram for SoGLTextureEnabledElement:
SoInt32Element SoElement

Public Member Functions

virtual void init (SoState *state)
 Initializes element.
 
virtual void push (SoState *state)
 Override push() so we can remember previous elements value and avoid making GL calls if this element has the same value.
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 Override pop() method so side effects can occur in GL.
 
virtual void setElt (int32_t value)
 Override base class set to make GL calls.
 
virtual ~SoGLTextureEnabledElement ()
 
- Public Member Functions inherited from SoInt32Element
virtual bool matches (const SoElement *elt) const
 Comparison based on value of int32_ts.
 
virtual SoElementcopyMatchInfo () const
 Copy method, takes care copying the data.
 
virtual void setElt (int32_t value)
 Virtual set that subclasses can override to implement side-effect behaviors.
 
virtual void print (FILE *fp) const
 Prints element (for debugging)
 
- Public Member Functions inherited from SoElement
virtual void init (SoState *state)
 Initializes element.
 
virtual void push (SoState *state)
 Pushes/pops element.
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void print (FILE *fp) const
 Prints element (for debugging)
 
virtual bool matches (const SoElement *elt) const =0
 Returns TRUE if the element matches another element (of the same class, presumably) with respect to cache validity.
 
virtual SoElementcopyMatchInfo () const =0
 Create a copy that we can put in a cache used list and call matches() on later.
 
SoType getTypeId () const
 Returns type identifier for element instance.
 
int getStackIndex () const
 Returns the stack index for an element instance.
 
void setDepth (int dpth)
 Sets stuff in an element instance.
 
void setNext (SoElement *nxt)
 
void setNextInStack (SoElement *nxt)
 
void setNextFree (SoElement *nxt)
 
int getDepth () const
 Returns stuff from element instance.
 
SoElementgetNext () const
 
virtual ~SoElement ()
 Destructor.
 

Static Public Member Functions

static void set (SoState *state, bool value)
 Used by GLTextureImageElement, set to TRUE when a non-null image is set, set to FALSE when there is no texture image (the default).
 
static void set (SoState *state, SoNode *, bool value)
 
static bool get (SoState *state)
 Used by shapes to figure out if they need to send texture coordinates:
 
static bool getDefault ()
 By default there is not texture.
 
static void initClass ()
 Initializes the SoGLTextureEnabledElement class.
 
- Static Public Member Functions inherited from SoInt32Element
static void initClass ()
 Initializes the SoInt32Element class.
 
static void set (int stackIndex, SoState *state, int32_t value)
 Set value.
 
static void set (int stackIndex, SoState *state, SoNode *, int32_t value)
 
static void set (int stackIndex, SoState *state, SoNode *, long value)
 
static int32_t get (int stackIndex, SoState *state)
 Get value.
 
- Static Public Member Functions inherited from SoElement
static SoType getClassTypeId ()
 Returns type identifier for SoElement class.
 
static void initElements ()
 Initialize ALL Inventor element classes.
 
static void initClass ()
 Initializes the SoElement class.
 
static int getNumStackIndices ()
 Returns the number of stack indices allocated.
 
static SoType getIdFromStackIndex (int stackIndex)
 Returns the id for the element with the given stack index.
 

Additional Inherited Members

- Protected Member Functions inherited from SoInt32Element
virtual ~SoInt32Element ()
 
- Protected Member Functions inherited from SoElement
 SoElement ()
 Constructor; use typeId.createInstance to create elements.
 
void capture (SoState *state) const
 Does whatever is necessary in state to capture this element for caching purposes.
 
virtual void captureThis (SoState *state) const
 Really captures this element, once it has been determined that a cache is open to capture it.
 
void setTypeId (SoType id)
 Sets typeId in instance.
 
void setStackIndex (int index)
 Sets stackIndex in instance.
 
SoElementgetNextInStack () const
 Returns next instance in specific element stack.
 
SoElementgetNextFree () const
 Returns next free element in a specific element stack.
 
- Static Protected Member Functions inherited from SoElement
static SoElementgetElement (SoState *state, int stackIndex)
 Returns an instance of an element from the stack with the given index in the given state.
 
static const SoElementgetConstElement (SoState *state, int stackIndex)
 Returns a read-only pointer to the top instance in the given element stack.
 
static int createStackIndex (SoType id)
 Creates and returns a new stack index.
 
- Protected Attributes inherited from SoInt32Element
int32_t data
 Storage for data.
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 Stack index for SoElement class.
 

Detailed Description

This is implemented as a separate element from the TextureImageElement so the texture image can be changed without blowing caches containing shapes– shapes need to know if texturing is going on or not so they can decide to send down texture coordinates or not.

This is set by the GLTextureImageElement and the GLTextureImageElement; the interaction between the three is a little complicated. Each of the other two elements always sets up the GL texture state appropriately; however, texturing is only enabled if both elements agree that it should be enabled (they check each other's value before calling set).

This element cannot be overridden, but, since the elements that set it check each other's value, overriding those elements has the same effect.

Definition at line 84 of file SoGLTextureEnabledElement.h.

Constructor & Destructor Documentation

◆ ~SoGLTextureEnabledElement()

virtual SoGLTextureEnabledElement::~SoGLTextureEnabledElement ( )
virtual

Member Function Documentation

◆ get()

static bool SoGLTextureEnabledElement::get ( SoState state)
inlinestatic

Definition at line 105 of file SoGLTextureEnabledElement.h.

References SoInt32Element::get().

◆ getDefault()

static bool SoGLTextureEnabledElement::getDefault ( )
inlinestatic

Definition at line 109 of file SoGLTextureEnabledElement.h.

References FALSE.

◆ init()

virtual void SoGLTextureEnabledElement::init ( SoState state)
virtual

Reimplemented from SoElement.

◆ initClass()

static void SoGLTextureEnabledElement::initClass ( )
static

◆ pop()

virtual void SoGLTextureEnabledElement::pop ( SoState state,
const SoElement prevTopElement 
)
virtual

Reimplemented from SoElement.

◆ push()

virtual void SoGLTextureEnabledElement::push ( SoState state)
virtual

Reimplemented from SoElement.

◆ set() [1/2]

static void SoGLTextureEnabledElement::set ( SoState state,
bool  value 
)
static

◆ set() [2/2]

static void SoGLTextureEnabledElement::set ( SoState state,
SoNode ,
bool  value 
)
inlinestatic

Definition at line 99 of file SoGLTextureEnabledElement.h.

References SoInt32Element::set().

◆ setElt()

virtual void SoGLTextureEnabledElement::setElt ( int32_t  value)
virtual

Reimplemented from SoInt32Element.


The documentation for this class was generated from the following file: