55#ifndef _SO_UNITS_ELEMENT
56#define _SO_UNITS_ELEMENT
101 {
set(state, units); }
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
Subclasses store a single int32_t, int, or enum value.
static int32_t get(int stackIndex, SoState *state)
Get value.
static void set(int stackIndex, SoState *state, int32_t value)
Set value.
Abstract base class for all database nodes.
An SoState collects and holds state while traversing a scene graph.
Element that stores the current units type.
virtual void init(SoState *state)
Initializes element.
static Units getDefault()
Returns the default units.
static void set(SoState *state, SoNode *, Units units)
Units
These are the available types of units:
static Units get(SoState *state)
Returns current units from the state.
virtual ~SoUnitsElement()
static void initClass()
Initializes the SoUnitsElement class.
virtual void print(FILE *fp) const
Prints element (for debugging)
static void set(SoState *state, Units units)
Sets the current units in the state.