@ PER_VERTEX
per vertex texture coordinates
@ PER_VERTEX_INDEXED
per vertex, indexed, texture coordinates
Node that specifies how texture coordinates are bound to shapes.
SoSFEnum value
Specifies how to bind texture coordinates to shapes.
virtual void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
virtual bool readInstance(SoInput *in, unsigned short flags)
Reads stuff into instance. Upgrades old bindings.
SoTextureCoordinateBinding()
Creates a texture coordinate binding node with default settings.
virtual void callback(SoCallbackAction *action)
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
virtual void pick(SoPickAction *action)
virtual ~SoTextureCoordinateBinding()