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SoTextureCoordinateBindingElement.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
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8  * version 2.1 of the License, or (at your option) any later version.
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10  * This library is distributed in the hope that it will be useful,
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13  * Lesser General Public License for more details.
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15  * Further, this software is distributed without any warranty that it is
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36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoTextureCoordinateBindingElement class.
48  |
49  | Author(s) : Paul S. Strauss, Nick Thompson, Thad Beier
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_TEXTURE_COORDINATE_BINDING_ELEMENT
56 #define _SO_TEXTURE_COORDINATE_BINDING_ELEMENT
57 
59 
68 
70 
72 
73  public:
76  enum Binding {
77  PER_VERTEX = 2,
78  PER_VERTEX_INDEXED = 3
79  };
80 
82  virtual void init(SoState *state);
83 
85  static void set(SoState *state, Binding binding)
86  { SoInt32Element::set(classStackIndex, state, (int32_t)binding); }
87 
88 #ifndef IV_STRICT
89  static void set(SoState *state, SoNode *, Binding binding)
90  { set(state, binding); }
91 #endif
92 
94  static Binding get(SoState *state)
95  { return (Binding)SoInt32Element::get(classStackIndex, state); }
96 
98  static Binding getDefault() { return PER_VERTEX_INDEXED; }
99 
101  virtual void print(FILE *fp) const;
102 
103  SoINTERNAL public:
105  static void initClass();
106 
107  protected:
109 };
110 
111 #endif /* _SO_TEXTURE_COORDINATE_BINDING_ELEMENT */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
signed int int32_t
Definition: SbTypeDefs.h:43
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
Definition: SoSubElement.h:112
Subclasses store a single int32_t, int, or enum value.
static int32_t get(int stackIndex, SoState *state)
Get value.
static void set(int stackIndex, SoState *state, int32_t value)
Set value.
Abstract base class for all database nodes.
Definition: SoNode.h:103
An SoState collects and holds state while traversing a scene graph.
Definition: SoState.h:82
Element storing the current texture coordinate binding.
static void set(SoState *state, Binding binding)
Sets the current texture binding in the state.
virtual void print(FILE *fp) const
Prints element (for debugging)
static Binding getDefault()
Returns the default texture binding.
virtual void init(SoState *state)
Initializes element.
static Binding get(SoState *state)
Returns current texture binding from the state.
Binding
The (seemingly random) choice of values is for compatibility with Inventor 2.0 binary format files:
static void initClass()
Initializes the SoTextureCoordinateBindingElement class.
static void set(SoState *state, SoNode *, Binding binding)