55#ifndef _SO_LEVEL_OF_DETAIL_
56#define _SO_LEVEL_OF_DETAIL_
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Abstract base class for all actions.
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Computes bounding box of a scene.
Base class for all group nodes.
Level-of-detail switching group node.
SoLevelOfDetail(int nChildren)
Creates a level-of-detail node with default settings.
virtual void callback(SoCallbackAction *action)
virtual void doAction(SoAction *action)
Implement actions:
SoLevelOfDetail()
Creates a level-of-detail node with default settings.
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
SoMFFloat screenArea
Areas to use for comparison.
virtual void rayPick(SoRayPickAction *action)
virtual ~SoLevelOfDetail()
Multiple-value field containing any number of floating point values.
Intersects objects with a ray cast into scene.