#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Abstract base class for all actions.
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Computes bounding box of a scene.
Base class for all group nodes.
Distance-based level-of-detail switching group node.
virtual void rayPick(SoRayPickAction *action)
virtual void GLRenderBelowPath(SoGLRenderAction *action)
These methods make render traversal faster by implementing different rendering paths corresponding to...
virtual int whichToTraverse(SoAction *)
SoSFVec3f center
Object-space center of the model.
SoLOD()
Creates a distance-based level-of-detail node with default settings.
SoLOD(int nChildren)
Creates a distance-based level-of-detail node with default settings.
virtual void GLRenderOffPath(SoGLRenderAction *action)
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
SoMFFloat range
World-space distances to use as switching criteria.
virtual void GLRenderInPath(SoGLRenderAction *action)
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
virtual void doAction(SoAction *action)
Implement actions:
virtual void callback(SoCallbackAction *action)
Multiple-value field containing any number of floating point values.
Intersects objects with a ray cast into scene.
Field containing a three-dimensional vector.