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SoGLRenderCache.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
28 *
29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34 *
35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoGLRenderCache class, which is used for
48 | storing caches during GL rendering.
49 |
50 | Author(s) : Paul S. Strauss, Gavin Bell
51 |
52 ______________ S I L I C O N G R A P H I C S I N C . ____________
53 _______________________________________________________________________
54 */
55
56
57#ifndef _SO_GL_RENDER_CACHE
58#define _SO_GL_RENDER_CACHE
59
64
81
82class SoGLDisplayList;
83
85
86 public:
90
94 virtual void addNestedCache(SoGLDisplayList *child);
95
99 void open(SoState *state);
100 void close();
101
104 void call(SoState *state);
105
108 virtual bool isValid(const SoState *state) const;
109
111 void setLazyBits(uint32_t ivFlag, uint32_t glFlag, uint32_t sendFlag)
112 {checkGLFlag |= glFlag;
113 checkIVFlag |= ivFlag;
114 doSendFlag |= sendFlag;}
115
117 {return GLCacheLazyElement;}
118
119 protected:
123 virtual void destroy(SoState *state);
124
125 private:
126 SoGLDisplayList *list;
127 bool listOpen;
128 SbPList nestedCaches;
129
131 SoState * saveState;
132
134 SoGLLazyElement * GLCacheLazyElement;
135
137 SoGLLazyElement::GLLazyState cachedGLState;
138
141 uint32_t checkGLFlag;
142
144 uint32_t checkIVFlag;
145
147 uint32_t doSendFlag;
148
149};
150
151#endif /* _SO_GL_RENDER_CACHE */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
unsigned int uint32_t
Definition SbTypeDefs.h:44
List of generic (void *) pointers.
Definition SbPList.h:78
Class SoGLDisplayList:
Element that manages the GL state for the SoLazyElement.
void open(SoState *state)
Opens/closes the cache.
void call(SoState *state)
Calls the cache.
void setLazyBits(uint32_t ivFlag, uint32_t glFlag, uint32_t sendFlag)
method for the lazy element to set flags:
virtual void destroy(SoState *state)
Free display lists before deletion, if possible (if not, they are added to a list to be deleted later...
virtual bool isValid(const SoState *state) const
Returns TRUE if cache is valid with respect to the given state The GL version tests for GL Enable fla...
virtual void addNestedCache(SoGLDisplayList *child)
Maintain list of cache dependencies.
SoGLLazyElement * getLazyElt()
SoGLRenderCache(SoState *state)
Constructor and destructor.
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82
provide a public typedef for GLLazyState, so that GLRenderCache can use it: