SoView2DOverlayMPR¶
-
InventorModule
¶ genre View2DExtended
author MeVis Medical Solutions AG
package MeVisLab/Standard
dll SoView2DScene
definition SoView2DScene.def see also SoView2D
inherits from SoView2DExtension
keywords slice
,reformat
,overlay
,MPR
Purpose¶
The SoView2DOverlayMPR
module renders the input image as an overlay onto any SoView2D.
It calculates the intersection between the input image and the SoView2D image in world coordinates and calculates a reformatted overlay image on the fly.
The overlay can be calculated in screen space resolution (resampling the input image for each output screen pixel), or in input image resolution. In case of screen space resolution, the applied Filter Mode
does not affect the output image, since the reformatting already calculates a value for each screen pixel.
In addition to rendering a single slice, it also provides slab rendering of thick slabs.
For general details on overlays, see SoView2DOverlay
.
Usage¶
It can be used as a software replacement for a SoView2DScene and SoGVRVolumeRenderer or as a replacement for a SoView2DOverlay/Reformat combination.
Details¶
Internally, this module makes use of a MPR
module. For details on the resampling options, have a look at the MPR module as well.
Output Fields¶
Parameter Fields¶
Field Index¶
Visible Fields¶
Drawing On¶
-
name:
drawingOn
, type:
Bool
, default:
TRUE
¶ Selects if drawing is on.
see also SoView2DExtension.drawingOn
Render On Slab¶
-
name:
renderOnSlab
, type:
Bool
, default:
TRUE
¶ Chooses if the overlay is rendered onto each slice of a slab or if it is rendered just once. This only affects rendering if the slab mode of the SoView2D is used and has more than one slice.
Overlay Name¶
-
name:
overlayName
, type:
String
¶ If a name is given to the overlay, it will be used by a
SoView2DShaderOverlay
module that is located to the right of this overlay. If a name is given, but noSoView2DShaderOverlay
follows in the scene graph, the overlays is rendered normally.
Blend Mode¶
-
name:
blendMode
, type:
Enum
, default:
BLEND_ADD
¶ Selects the blend mode, see
SoView2DOverlay.blendMode
.
Values:
Title | Name |
---|---|
Replace | BLEND_REPLACE |
Add | BLEND_ADD |
Blend | BLEND_BLEND |
Premultiplied Blend | BLEND_PREMULTIPLIED_BLEND |
Maximum | BLEND_MAXIMUM |
Minimum | BLEND_MINIMUM |
Reverse Subtract | BLEND_REVERSE_SUBTRACT |
Subtract | BLEND_SUBTRACT |
Screen | BLEND_SCREEN |
Overwrite Current Time Point¶
Timepoint¶
-
name:
timePoint
, type:
Integer
, default:
0
, minimum:
0
, maximum:
:field:`maxTimePoint`
¶ Selects the time point.
Use Input Resolution If Axis Aligned¶
-
name:
useInputResolutionIfAxisAligned
, type:
Bool
, default:
FALSE
¶ If enabled, the input resolution is used instead of the screen resolution if the data is axis aligned to the reference image. This is an optimization that allows to skip trilinear interpolation in such cases.
Filter Mode¶
-
name:
filterMode
, type:
Enum
, default:
FILTER_LINEAR
¶ Select the filter mode, see
SoView2DOverlay.filterMode
.Note: The filter mode will not affect the visual image much, since the resampling already resamples to screen resolution.
Values:
Title | Name |
---|---|
Nearest | FILTER_NEAREST |
Linear | FILTER_LINEAR |
Linear Postclass | FILTER_LINEAR_POSTCLASS |
Cubic Postclass | FILTER_CUBIC_POSTCLASS |
Inherit filter mode from SoView2D¶
-
name:
inheritFilterMode
, type:
Bool
, default:
TRUE
¶ If enabled, the filter mode is taken from the SoView2D.
Lut Precision¶
-
name:
lutPrecision
, type:
Enum
, default:
VIEW2D_LUT_AUTO
¶ Select the LUT precision.
Values:
Title | Name |
---|---|
Auto | VIEW2D_LUT_AUTO |
8bit | VIEW2D_LUT_8BIT |
12bit | VIEW2D_LUT_12BIT |
16bit | VIEW2D_LUT_16BIT |
Fill Value¶
-
name:
fillValue
, type:
Double
, default:
1
¶ Select the fill value that is used for values outside of the input image area, if
Fill Value Mode
is set to USER_VALUE.
Fill Value Mode¶
-
name:
fillValueMode
, type:
Enum
, default:
IMAGE_MIN_VALUE
¶ Sets how the fill value is selected.
Values:
Title | Name | Description |
---|---|---|
Image Min Value | IMAGE_MIN_VALUE | Use the input image min value. |
Image Max Value | IMAGE_MAX_VALUE | Use the input image max value. |
User Value | USER_VALUE | Use the value specified in Fill Value . |
Resample Interpolation¶
-
name:
resampleInterpolation
, type:
Enum
, default:
MPR_TRILINEAR
¶ Select the interpolation that is used for resampling of the input image. See details on the filtering on the
MPR
module.
Values:
Title | Name | Description |
---|---|---|
Nearest | MPR_NEAREST | Nearest Neighbor Filtering |
Trilinear | MPR_TRILINEAR | Trilinear Filtering |
Resample Border Handling¶
-
name:
resampleBorderHandling
, type:
Enum
, default:
MPR_CLAMP_TO_EDGE
¶ Selects how resampling handles sampling on borders of the input image.
Values:
Title | Name | Description |
---|---|---|
Clamp To Edge | MPR_CLAMP_TO_EDGE | Clamps the sampling value to the border of the input image and uses the fill value outside. This will result in sharp outer borders that are not interpolated into the fill value. |
Use Fillvalue | MPR_USE_FILLVALUE | Values outside the input image are replaced with the fill value. This will result in borders that are interpolated into the fill value. |
Slab Mode¶
-
name:
slabMode
, type:
Enum
, default:
USE_VIEW2D_SLAB_SIZE
¶ Selects how the slab size is used.
Values:
Title | Name | Description |
---|---|---|
Use View2d Slab Size | USE_VIEW2D_SLAB_SIZE | Use the slab size from the SoView2D. |
Slab Size In Mm | SLAB_SIZE_IN_MM | Use Slab Size and interpret it as mm. The slab is centered to the current slice. |
Slab Size In Mm Forward | SLAB_SIZE_IN_MM_FORWARD | Use Slab Size and interpret it as mm. The slab starts on the current slice. |
Slab Size In Slices | SLAB_SIZE_IN_SLICES | The slab is defined in SoView2D image slices and is placed around the current slice as the SoView2D slab rendering. |
Slab Size In Slices Negative First | SLAB_SIZE_IN_SLICES_NEGATIVE_FIRST | Compatibility mode for MeVisAP. |
Slab Size In Slices Forward | SLAB_SIZE_IN_SLICES_FORWARD | The slab starts at the current slice and the slab size is given in SoView2D image slices. |
Depth Slab Render Mode¶
-
name:
depthSlabRenderMode
, type:
Enum
, default:
MPR_MAXIMUM
¶ The depth render mode that is used for slab projection.
Values:
Title | Name |
---|---|
Minimum | MPR_MINIMUM |
Maximum | MPR_MAXIMUM |
Average | MPR_AVERAGE |
Time Slab Render Mode¶
-
name:
timeSlabRenderMode
, type:
Enum
, default:
MPR_AVERAGE
¶ The time render mode that is used for slab projection.
Values:
Title | Name |
---|---|
Minimum | MPR_MINIMUM |
Maximum | MPR_MAXIMUM |
Average | MPR_AVERAGE |
Alpha Factor¶
-
name:
alphaFactor
, type:
Float
, default:
1
, minimum:
0
, maximum:
1
¶ The alpha factor that is used for blending. It is not used when the
Blend Mode
does not use the alpha value (e.g. BLEND_REPLACE).
Base Color¶
-
name:
baseColor
, type:
Color
, default:
1 1 1
¶ The base color which is multiplied with the overlay.
Apply Lut¶
-
name:
applyLut
, type:
Bool
, default:
TRUE
¶ If enabled, the current LUT is used. If disabled, the data is rendered without applying a LUT.