MeVisLab Resolution Independence API
Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level 123]
 NmlPlatform independent interface class to manage an OpenGL context
 CGL2DFontA bridge to the ftgl library that manages font rendering with texture fonts
 CGLBufferManages a generic OpenGL buffer object
 CGLContextStackManages a stack of GL contexts and their correct activation (NOTE: This is only accessible in the GUI main thread!)
 CStoreCurrentGLContextScopeStores the current GL context and re-activates it when the scope object is deleted
 CTemporaryGLContextScopeCreates a temporary OpenGL context and destroys it when the object goes out of scope
 CGLFragmentProgramARBARB_FRAGMENT_PROGRAM resource
 CGLFrameBufferFrameBufferObject resource (frame_buffer_object extension)
 CGLPixelBufferPixelBuffer resource (pixel_buffer_object) http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt
 CGLRenderBufferRenderBuffer resource (frame_buffer_object extension)
 CGLResourceAbstract base class for GLResources
 CGLResourceManagerManages OpenGL resources
 CGLResourceListDynamic list of GLResource objects
 CGLSLFragmentShaderGLSL FragmentShader resource
 CGLSLGeometryShaderGLSL GeometryShader resource
 CGLSLProgramGLSL Program resource
 CGLSLShaderGLSL Shader resource
 CGLSLVertexShaderGLSL VertexShader resource
 CGLTextureTexture class
 CGLTexturesTexture class that manages multiple texture ids
 CGLVertexBufferVertexBuffer resource (vertex_buffer_object extension) http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt
 CGPUInfoSingleton class that provides hardware specific information
 CMLSnapshotSnapshot module that outputs the current viewer snapshot as an ML image used internally in the SoRenderArea class
 COffscreenRendererOpenInventor Scenes can be rendered to the OffscreenRender who outputs an MLImage
 COpenGLMeVis OpenGL Information Interface (Singleton)
 CTypeInfoStruct to store infos about a type, e.g. about a uniform