MeVisLab Resolution Independence API
ml::GLTexture Class Reference

Texture class. More...

#include <mlGLResources.h>

Inheritance diagram for ml::GLTexture:
ml::GLResource

Public Member Functions

 GLTexture ()
 ~GLTexture () override
GLuint getHandle () const
 Returns the texture's handle (you need to create() the texture before you get a handle).
bool isValid () const
 Checks whether the texture is valid.
void create ()
 Creates the texture (requires valid GL context).
void destroy ()
 Destroys the resource.
void contextDestroyed () override
 Forgets the resource; the context was destroyed.
Public Member Functions inherited from ml::GLResource
 GLResource ()
virtual ~GLResource ()

Additional Inherited Members

Static Public Member Functions inherited from ml::GLResource
static GLenum getGLError ()
 Checks for OpenGL error (returns GL_INVALID_OPERATION if there is no valid OpenGL context).
Protected Attributes inherited from ml::GLResource
GLResource_next
GLResource_previous

Detailed Description

Texture class.

Definition at line 48 of file mlGLResources.h.

Constructor & Destructor Documentation

◆ GLTexture()

ml::GLTexture::GLTexture ( )
inline

Definition at line 51 of file mlGLResources.h.

◆ ~GLTexture()

ml::GLTexture::~GLTexture ( )
inlineoverride

Definition at line 52 of file mlGLResources.h.

References destroy().

Member Function Documentation

◆ contextDestroyed()

void ml::GLTexture::contextDestroyed ( )
inlineoverridevirtual

Forgets the resource; the context was destroyed.

Implements ml::GLResource.

Definition at line 67 of file mlGLResources.h.

◆ create()

void ml::GLTexture::create ( )

Creates the texture (requires valid GL context).

◆ destroy()

void ml::GLTexture::destroy ( )

Destroys the resource.

Referenced by ~GLTexture().

◆ getHandle()

GLuint ml::GLTexture::getHandle ( ) const
inline

Returns the texture's handle (you need to create() the texture before you get a handle).

Definition at line 55 of file mlGLResources.h.

◆ isValid()

bool ml::GLTexture::isValid ( ) const
inline

Checks whether the texture is valid.

Definition at line 58 of file mlGLResources.h.


The documentation for this class was generated from the following file: