MeVisLab Resolution Independence API
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GLSL VertexShader resource. More...
#include <mlGLResources.h>
Public Member Functions | |
GLSLVertexShader () | |
~GLSLVertexShader () override | |
Public Member Functions inherited from ml::GLSLShader | |
GLSLShader (GLenum shaderType) | |
~GLSLShader () override | |
GLuint | getHandle () const |
get the program's handle (you need to create() the buffer before you get a handle) | |
bool | isValid () const |
check if the program is valid | |
void | create () |
create the program (requires valid GL context) | |
void | destroy () |
destroy the resource | |
void | contextDestroyed () override |
forget the resource, the context was destroyed | |
Public Member Functions inherited from ml::GLResource | |
GLResource () | |
virtual | ~GLResource () |
Additional Inherited Members | |
Static Public Member Functions inherited from ml::GLResource | |
static GLenum | getGLError () |
check for OpenGL error (returns GL_INVALID_OPERATION if there is no valid OpenGL context) | |
Protected Attributes inherited from ml::GLResource | |
GLResource * | _next |
GLResource * | _previous |
GLSL VertexShader resource.
Definition at line 262 of file mlGLResources.h.
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inline |
Definition at line 264 of file mlGLResources.h.
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inlineoverride |
Definition at line 265 of file mlGLResources.h.