MeVisLab Resolution Independence API
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GLSL Shader resource. More...
#include <mlGLResources.h>
Public Member Functions | |
GLSLShader (GLenum shaderType) | |
~GLSLShader () override | |
GLuint | getHandle () const |
get the program's handle (you need to create() the buffer before you get a handle) | |
bool | isValid () const |
check if the program is valid | |
void | create () |
create the program (requires valid GL context) | |
void | destroy () |
destroy the resource | |
void | contextDestroyed () override |
forget the resource, the context was destroyed | |
Public Member Functions inherited from ml::GLResource | |
GLResource () | |
virtual | ~GLResource () |
Additional Inherited Members | |
Static Public Member Functions inherited from ml::GLResource | |
static GLenum | getGLError () |
check for OpenGL error (returns GL_INVALID_OPERATION if there is no valid OpenGL context) | |
Protected Attributes inherited from ml::GLResource | |
GLResource * | _next |
GLResource * | _previous |
GLSL Shader resource.
Definition at line 227 of file mlGLResources.h.
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inline |
Definition at line 229 of file mlGLResources.h.
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inlineoverride |
Definition at line 230 of file mlGLResources.h.
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inlineoverridevirtual |
forget the resource, the context was destroyed
Implements ml::GLResource.
Definition at line 245 of file mlGLResources.h.
void ml::GLSLShader::create | ( | ) |
create the program (requires valid GL context)
void ml::GLSLShader::destroy | ( | ) |
destroy the resource
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inline |
get the program's handle (you need to create() the buffer before you get a handle)
Definition at line 233 of file mlGLResources.h.
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inline |
check if the program is valid
Definition at line 236 of file mlGLResources.h.