MeVisLab Resolution Independence API
ml::GLContextStack Class Reference

Manages a stack of GL contexts and their correct activation (NOTE: This is only accessible in the GUI main thread!) More...

#include <mlGLContext.h>

Classes

class  StoreCurrentGLContextScope
 Stores the current GL context and re-activates it when the scope object is deleted. More...
 
class  TemporaryGLContextScope
 Creates a temporary OpenGL context and destroys it when the object goes out of scope. More...
 

Static Public Member Functions

static void pushCurrentContext ()
 pushes the current OpenGL context (detected via platform specific state) to the stack
 
static void popCurrentContext ()
 pops the previously pushed context and activates it
 
static void createTemporaryContextAndActivate ()
 Pushes the current context and creates and activates a new temporary OpenGL context which may be used to query GL capabilities.
 
static void destroyTemporaryContextAndActivatePreviousContext ()
 Destroys the temporary context created via createTemporaryContextAndActivate() and pops/activates the previous context.
 

Detailed Description

Manages a stack of GL contexts and their correct activation (NOTE: This is only accessible in the GUI main thread!)

Definition at line 27 of file mlGLContext.h.

Member Function Documentation

◆ createTemporaryContextAndActivate()

static void ml::GLContextStack::createTemporaryContextAndActivate ( )
static

Pushes the current context and creates and activates a new temporary OpenGL context which may be used to query GL capabilities.

NOTE: This call needs to be paired with a call to destroyTemporaryContextAndActivatePreviousContext() to cleanup the allocated context.

◆ destroyTemporaryContextAndActivatePreviousContext()

static void ml::GLContextStack::destroyTemporaryContextAndActivatePreviousContext ( )
static

Destroys the temporary context created via createTemporaryContextAndActivate() and pops/activates the previous context.

◆ popCurrentContext()

static void ml::GLContextStack::popCurrentContext ( )
static

pops the previously pushed context and activates it

◆ pushCurrentContext()

static void ml::GLContextStack::pushCurrentContext ( )
static

pushes the current OpenGL context (detected via platform specific state) to the stack


The documentation for this class was generated from the following file: