Open Inventor Reference
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Sensor for one-time only callbacks. More...
#include <Inventor/sensors/SoOneShotSensor.h>
Public Member Functions | |
SoOneShotSensor () | |
Creation methods. More... | |
SoOneShotSensor (SoSensorCB *func, void *data) | |
Creation methods. More... | |
virtual | ~SoOneShotSensor () |
Destroys the sensor, freeing up any memory associated with it after unscheduling it. More... | |
Public Member Functions inherited from SoDelayQueueSensor | |
SoDelayQueueSensor () | |
Constructors. The second form takes standard callback function and data. More... | |
SoDelayQueueSensor (SoSensorCB *func, void *data) | |
virtual | ~SoDelayQueueSensor () |
Destructor. More... | |
void | setPriority (uint32_t pri) |
Sets the priority of the sensor. More... | |
uint32_t | getPriority () const |
Gets the priority of the sensor. More... | |
virtual void | schedule () |
If this sensor's priority is non-zero, adds this sensor to the list of delay queue sensors ready to be triggered. More... | |
virtual void | unschedule () |
If this sensor is scheduled, removes it from the delay queue so that it will not be triggered. More... | |
virtual bool | isScheduled () const |
Returns TRUE if this sensor has been scheduled and is waiting in the delay queue to be triggered. More... | |
virtual bool | isIdleOnly () const |
This method is overridden by IdleSensors to tell sensor manager that they should only be processed when there really is idle time (and not when the delay queue timeout expires). More... | |
void | setCounter (uint32_t c) |
Set/inquire counter when sensor was last triggered. More... | |
uint32_t | getCounter () const |
Public Member Functions inherited from SoSensor | |
SoSensor () | |
Constructors. The second form takes callback function and data. More... | |
SoSensor (SoSensorCB *f, void *d) | |
virtual | ~SoSensor () |
Virtual destructor so that subclasses are deleted properly. More... | |
void | setFunction (SoSensorCB *f) |
Sets the callback function that is called when the sensor is triggered. More... | |
void | setData (void *d) |
Sets the callback data passed to the callback function. More... | |
SoSensorCB * | getFunction () const |
Returns the callback function that will be called when the sensor is triggered. More... | |
void * | getData () const |
Returns the user-supplied pointer that will be passed to the callback function. More... | |
void | setNextInQueue (SoSensor *next) |
Sets/returns the next sensor in whichever queue the sensor is in. More... | |
SoSensor * | getNextInQueue () const |
Additional Inherited Members | |
Static Public Member Functions inherited from SoDelayQueueSensor | |
static uint32_t | getDefaultPriority () |
Returns the default delay queue sensor priority, which is 100. More... | |
Static Public Member Functions inherited from SoSensor | |
static void | initClass () |
Initialize static members, etc. More... | |
Protected Member Functions inherited from SoDelayQueueSensor | |
virtual void | trigger () |
Triggers the sensor, calling its callback function. More... | |
Protected Attributes inherited from SoDelayQueueSensor | |
bool | scheduled |
Whether sensor is scheduled. More... | |
Protected Attributes inherited from SoSensor | |
SoSensorCB * | func |
Callback function. More... | |
void * | funcData |
Data to pass to callback. More... | |
A one-shot sensor is triggered once after it is scheduled, when the delay queue is processed. Like all delay queue sensors, one-shot sensors with a non-zero priority are just added to the delay queue when scheduled; if they are scheduled again before the delay queue is processed nothing happens, and they are guaranteed to be called only once when the delay queue is processed. For example, a one-shot sensor whose callback function redraws the scene might be scheduled whenever the scene graph changes and whenever a window-system event reporting that the window changed size occurs. By using a one-shot, the scene will only be redrawn once even if a window-changed-size event occurs just after the scene graph is modified (or if several window-changed-size events occur in a row).
Calling schedule() in the callback function is a useful way of getting something to happen repeatedly as often as possible, while still handling events and timeouts.
A priority 0 one-shot sensor isn't very useful, since scheduling it is exactly the same as directly calling its callback function.
Definition at line 94 of file SoOneShotSensor.h.
SoOneShotSensor::SoOneShotSensor | ( | ) |
The second method takes the callback function and data to be called when the sensor is triggered.
SoOneShotSensor::SoOneShotSensor | ( | SoSensorCB * | func, |
void * | data | ||
) |
The second method takes the callback function and data to be called when the sensor is triggered.
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virtual |