Directed line in 3D with double values.  
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#include <Inventor/SbLineard.h>
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|   | SbLined () | 
|   | Constructors.  
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|   | 
|   | SbLined (const SbVec3d &p0, const SbVec3d &p1) | 
|   | Constructors.  
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|   | 
| void  | setValue (const SbVec3d &p0, const SbVec3d &p1) | 
|   | Sets line to pass through points p0 and p1.  
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|   | 
| bool  | getClosestPoints (const SbLined &line2, SbVec3d &ptOnThis, SbVec3d &ptOnLine2) const | 
|   | Finds the two closest points between this line and line2, and loads them into ptOnThis and ptOnLine2.  
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| SbVec3d  | getClosestPoint (const SbVec3d &point) const | 
|   | Returns the closest point on the line to the given point.  
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|   | 
| const SbVec3d &  | getPosition () const | 
|   | Returns position of line origin point and direction vector of line.  
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| const SbVec3d &  | getDirection () const | 
|   | Returns position of line origin point and direction vector of line.  
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| bool  | intersect (const SbBox3d &box, SbVec3d &enter, SbVec3d &exit) const | 
|   | Intersect the line with a box, point, line, and triangle.  
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| bool  | intersect (double angle, const SbBox3d &box) const | 
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| bool  | intersect (double angle, const SbVec3d &point) const | 
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| bool  | intersect (double angle, const SbVec3d &v0, const SbVec3d &v1, SbVec3d &pt) const | 
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| bool  | intersect (const SbVec3d &v0, const SbVec3d &v1, const SbVec3d &v2, SbVec3d &pt, SbVec3d &barycentric, bool &front) const | 
|   | 
Represents a directed line in 3D. This is a basic Inventor datatype that is used for representing a 3D line. It is used as input and output by a variety of Inventor classes. {}
- See Also
 
- SbVec3f, SbPlane, SbLine, SbVec3d, SbPlaned 
 
Definition at line 852 of file SbLineard.h.
 
◆ SbLined() [1/2]
To construct a line from a position and direction, use: SbLined(p0, p0 + dir). The line is directed from p0 to p1. 
Definition at line 856 of file SbLineard.h.
 
 
◆ SbLined() [2/2]
To construct a line from a position and direction, use: SbLined(p0, p0 + dir). The line is directed from p0 to p1. 
 
 
◆ getClosestPoint()
◆ getClosestPoints()
Returns FALSE if the lines are parallel (results undefined), and returns TRUE otherwise. 
 
 
◆ getDirection()
  
  
      
        
          | const SbVec3d & SbLined::getDirection  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
 
◆ getPosition()
  
  
      
        
          | const SbVec3d & SbLined::getPosition  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
 
◆ intersect() [1/5]
◆ intersect() [2/5]
◆ intersect() [3/5]
      
        
          | bool SbLined::intersect  | 
          ( | 
          double  | 
          angle,  | 
        
        
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          const SbBox3d &  | 
          box  | 
        
        
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          ) | 
           |  const | 
        
      
 
 
◆ intersect() [4/5]
      
        
          | bool SbLined::intersect  | 
          ( | 
          double  | 
          angle,  | 
        
        
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          const SbVec3d &  | 
          point  | 
        
        
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          ) | 
           |  const | 
        
      
 
 
◆ intersect() [5/5]
◆ setValue()
The documentation for this class was generated from the following file:
- /home/jenkins/workspaces/mevislab/4.2.0_1/build/MeVis/ThirdParty/Sources/Inventor/include/Inventor/SbLineard.h