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SoWindowElement.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
28 *
29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34 *
35 */
36
37
38/*
39 * Copyright (C) 1995-96 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.2 $
45 |
46 | Description:
47 | This file defines the SoWindowElement class.
48 |
49 | Author(s) : Alain Dumesny
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_WINDOW_ELEMENT
56#define _SO_WINDOW_ELEMENT
57
60#if defined(WIN32) || (defined(__APPLE__) && !defined(APPLE_GLX))
61typedef void * Window;
62typedef void * GLXContext;
63typedef void Display;
64#else
65#include <GL/glx.h>
66#endif
67
69
76// MeVisLab, the SoViewerElement/SoViewerProxy should be used instead!
79
81
83
84 public:
86 virtual void init(SoState *state);
87
90 virtual bool matches(const SoElement *elt) const;
91
93 virtual SoElement *copyMatchInfo() const;
94
96#ifdef WIN32
100 static void set(SoState *state, void *window, void *context,
101 void *display, SoGLRenderAction *glAction);
102#elif defined(__APPLE__) && !defined(APPLE_GLX)
106 static void set(SoState *state, void *window, void *context,
107 void *display, SoGLRenderAction *glAction);
108#else
109 static void set(SoState *state, Window window, GLXContext context,
110 Display *display, SoGLRenderAction *glAction);
111#endif
112
114 static void get(SoState *state, Window &window, GLXContext &context,
115 Display *&display, SoGLRenderAction *&glAction);
116
117 virtual void push(SoState *state);
118
119 SoINTERNAL public:
121 static void initClass();
122
123 protected:
128
130};
131
132#endif /* _SO_WINDOW_ELEMENT */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
void Display
void * Window
void * GLXContext
This is the abstract base class for all state elements.
Definition SoElement.h:96
Renders a scene graph using OpenGL.
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82
This is a legacy element which should not be used.
static void set(SoState *state, void *window, void *context, void *display, SoGLRenderAction *glAction)
Sets the window, context and glRenderAction info.
virtual void push(SoState *state)
Pushes/pops element.
SoGLRenderAction * glRenderAction
virtual ~SoWindowElement()
static void initClass()
Initializes the SoWindowElement class.
static void get(SoState *state, Window &window, GLXContext &context, Display *&display, SoGLRenderAction *&glAction)
Returns the current window, context and glRenderAction.
virtual bool matches(const SoElement *elt) const
Always returns TRUE, since this element should never be a criterion for cache invalidation.
virtual SoElement * copyMatchInfo() const
Create and return a copy of this element.
virtual void init(SoState *state)
Initializes element.