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SoTextureCoordinate2.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
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18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
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35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoTextureCoordinate2 node class.
48 | This node is for normal (non-homogenouse), 2D texture coordinates
49 | Author(s) : John Rohlf, Thad Beier
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_TEXTURE_COORDINATE_2_
56#define _SO_TEXTURE_COORDINATE_2_
57
60class SoVBO;
61
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108 public:
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119
120 SoEXTENDER public:
121 virtual void doAction(SoAction *action);
122 virtual void callback(SoCallbackAction *action);
123 virtual void GLRender(SoGLRenderAction *action);
124 virtual void pick(SoPickAction *action);
125
126 SoINTERNAL public:
127 static void initClass();
128
129 protected:
131
133};
134
135#endif /* _SO_TEXTURE_COORDINATE_2_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition SoSubNode.h:170
Abstract base class for all actions.
Definition SoAction.h:179
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Multiple-value field containing any number of two-dimensional vectors.
Definition SoMFVec2f.h:83
Abstract base class for all database nodes.
Definition SoNode.h:103
Abstract base class for picking objects in a scene.
2D texture coordinate node.
virtual ~SoTextureCoordinate2()
static void initClass()
SoMFVec2f point
Texture coordinate points.
SoTextureCoordinate2()
Creates a texture coordinate node with default settings.
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
virtual void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
virtual void callback(SoCallbackAction *action)
virtual void pick(SoPickAction *action)
SoVBO is used to manage OpenGL vertex buffer objects.
Definition SoVBO.h:52