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SoTextureCoordinate2.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
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36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoTextureCoordinate2 node class.
48  | This node is for normal (non-homogenouse), 2D texture coordinates
49  | Author(s) : John Rohlf, Thad Beier
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_TEXTURE_COORDINATE_2_
56 #define _SO_TEXTURE_COORDINATE_2_
57 
60 class SoVBO;
61 
62 
65 
103 
105 
107 
108  public:
110 
111 
114 
116 
119 
120  SoEXTENDER public:
121  virtual void doAction(SoAction *action);
122  virtual void callback(SoCallbackAction *action);
123  virtual void GLRender(SoGLRenderAction *action);
124  virtual void pick(SoPickAction *action);
125 
126  SoINTERNAL public:
127  static void initClass();
128 
129  protected:
131 
133 };
134 
135 #endif /* _SO_TEXTURE_COORDINATE_2_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition: SoSubNode.h:170
Abstract base class for all actions.
Definition: SoAction.h:179
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Multiple-value field containing any number of two-dimensional vectors.
Definition: SoMFVec2f.h:83
Abstract base class for all database nodes.
Definition: SoNode.h:103
Abstract base class for picking objects in a scene.
Definition: SoPickAction.h:77
2D texture coordinate node.
virtual ~SoTextureCoordinate2()
static void initClass()
SoMFVec2f point
Texture coordinate points.
SoTextureCoordinate2()
Creates a texture coordinate node with default settings.
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
virtual void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
virtual void callback(SoCallbackAction *action)
virtual void pick(SoPickAction *action)
SoVBO is used to manage OpenGL vertex buffer objects.
Definition: SoVBO.h:52