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SoPerspectiveCamera.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
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36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoPerspectiveCamera node class.
48  |
49  | Author(s) : Paul S. Strauss
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_PERSPECTIVE_CAMERA_
56 #define _SO_PERSPECTIVE_CAMERA_
57 
60 
61 
64 
103 
105 
107 
108  public:
110 
111 
114 
116 
119 
121  virtual void scaleHeight( float scaleFactor );
122 
126  virtual SbViewVolume getViewVolume(float useAspectRatio = 0.0) const;
127 
128  SoINTERNAL public:
129  static void initClass();
130 
131  protected:
134  virtual void viewBoundingBox(const SbBox3f &box,
135  float aspect, float slack);
136 
138 };
139 
140 #endif /* _SO_PERSPECTIVE_CAMERA_ */
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition: SoSubNode.h:170
3D box class.
Definition: SbBox.h:81
3D viewing volume class.
Definition: SbLinear.h:1058
Abstract base class for camera nodes.
Definition: SoCamera.h:96
Perspective camera node.
virtual void scaleHeight(float scaleFactor)
Scales the height of the camera, in this case, the 'heightAngle' field.
virtual ~SoPerspectiveCamera()
virtual SbViewVolume getViewVolume(float useAspectRatio=0.0) const
Fills in a view volume structure, based on the camera.
SoSFFloat heightAngle
Vertical angle of the viewing volume.
SoPerspectiveCamera()
Creates a perspective camera node with default settings.
static void initClass()
virtual void viewBoundingBox(const SbBox3f &box, float aspect, float slack)
Positions camera to view passed bounding box with given aspect ratio and current height angle.
Field containing a floating-point value.
Definition: SoSFFloat.h:77