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SoPerspectiveCamera.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
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29 * http://www.sgi.com
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31 * For further information regarding this notice, see:
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35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoPerspectiveCamera node class.
48 |
49 | Author(s) : Paul S. Strauss
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_PERSPECTIVE_CAMERA_
56#define _SO_PERSPECTIVE_CAMERA_
57
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108 public:
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121 virtual void scaleHeight( float scaleFactor );
122
126 virtual SbViewVolume getViewVolume(float useAspectRatio = 0.0) const;
127
128 SoINTERNAL public:
129 static void initClass();
130
131 protected:
134 virtual void viewBoundingBox(const SbBox3f &box,
135 float aspect, float slack);
136
138};
139
140#endif /* _SO_PERSPECTIVE_CAMERA_ */
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition SoSubNode.h:170
3D box class.
Definition SbBox.h:81
3D viewing volume class.
Definition SbLinear.h:1058
Abstract base class for camera nodes.
Definition SoCamera.h:96
Perspective camera node.
virtual void scaleHeight(float scaleFactor)
Scales the height of the camera, in this case, the 'heightAngle' field.
virtual ~SoPerspectiveCamera()
virtual SbViewVolume getViewVolume(float useAspectRatio=0.0) const
Fills in a view volume structure, based on the camera.
SoSFFloat heightAngle
Vertical angle of the viewing volume.
SoPerspectiveCamera()
Creates a perspective camera node with default settings.
static void initClass()
virtual void viewBoundingBox(const SbBox3f &box, float aspect, float slack)
Positions camera to view passed bounding box with given aspect ratio and current height angle.
Field containing a floating-point value.
Definition SoSFFloat.h:77