55#ifndef _SO_NORMAL_BINDING_
56#define _SO_NORMAL_BINDING_
121 DEFAULT = PER_VERTEX_INDEXED,
122 NONE = PER_VERTEX_INDEXED
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Abstract base class for all actions.
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Abstract base class for all database nodes.
@ PER_VERTEX
One normal for each vertex.
@ OVERALL
Whole object has same normal.
@ PER_PART_INDEXED
One normal for each part, indexed.
@ PER_PART
One normal for each part of object.
@ PER_FACE_INDEXED
One normal for each face, indexed.
@ PER_FACE
One normal for each face of object.
@ PER_VERTEX_INDEXED
One normal for each vertex, indexed.
Node that specifies how multiple surface normals are bound to shapes.
virtual void pick(SoPickAction *action)
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
virtual ~SoNormalBinding()
virtual void callback(SoCallbackAction *action)
SoNormalBinding()
Creates a normal binding node with default settings.
virtual bool readInstance(SoInput *in, unsigned short flags)
Reads stuff into instance. Upgrades old bindings.
virtual void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
SoSFEnum value
Specifies how to bind normals to shapes.
Abstract base class for picking objects in a scene.
Field containing an enumerated value.