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SoLocalBBoxMatrixElement.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
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10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
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15 * Further, this software is distributed without any warranty that it is
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19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
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22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoLocalBBoxMatrixElement class.
48 |
49 | Author(s) : Paul S. Strauss
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_LOCAL_BBOX_MATRIX_ELEMENT
56#define _SO_LOCAL_BBOX_MATRIX_ELEMENT
57
59
83
85
87
88 public:
90 virtual void init(SoState *state);
91
93 virtual void push(SoState *state);
94
96 static void makeIdentity(SoState *state);
97
99 static void set(SoState *state, const SbMatrix &matrix);
100
102 static void mult(SoState *state, const SbMatrix &matrix);
103
106 static void translateBy(SoState *state,const SbVec3f &translation);
107 static void rotateBy(SoState *state, const SbRotation &rotation);
108 static void scaleBy(SoState *state, const SbVec3f &scaleFactor);
109
112 static void popMatrix(SoState *state, const SbMatrix &m);
113
115 static void resetAll(SoState *state);
116
118 static const SbMatrix & get(SoState *state);
119
121 virtual bool matches(const SoElement *elt) const;
122
124 virtual SoElement *copyMatchInfo() const;
125
127 virtual void print(FILE *fp) const;
128
129 SoINTERNAL public:
131 static void initClass();
132
133 protected:
135
137
138 private:
143 SbMatrix modelInverseMatrix;
144};
145
146#endif /* _SO_LOCAL_BBOX_MATRIX_ELEMENT */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
4x4 matrix class.
Definition SbLinear.h:823
Class for representing a rotation.
Definition SbLinear.h:678
3D vector class.
Definition SbLinear.h:120
This is the abstract base class for all state elements.
Definition SoElement.h:96
Element that stores the transformation matrix from object space to some local coordinate space during...
static void initClass()
Initializes the SoLocalBBoxMatrixElement class.
virtual SoElement * copyMatchInfo() const
Create and return a copy of this element.
static SbMatrix pushMatrix(SoState *state)
These methods are used by the TransformSeparator node.
virtual void init(SoState *state)
Initializes element.
virtual ~SoLocalBBoxMatrixElement()
static const SbMatrix & get(SoState *state)
Returns current matrix from the state.
static void popMatrix(SoState *state, const SbMatrix &m)
virtual void push(SoState *state)
Overrides push() method to copy values from next instance in the stack.
static void rotateBy(SoState *state, const SbRotation &rotation)
static void scaleBy(SoState *state, const SbVec3f &scaleFactor)
static void mult(SoState *state, const SbMatrix &matrix)
Multiplies the given matrix into the local matrix.
virtual void print(FILE *fp) const
Prints element (for debugging)
static void makeIdentity(SoState *state)
Sets the local matrix to the identity matrix.
static void set(SoState *state, const SbMatrix &matrix)
Sets the local matrix to the given matrix.
static void translateBy(SoState *state, const SbVec3f &translation)
Each of these multiplies a matrix that performs the specified transformation into the local matrix.
virtual bool matches(const SoElement *elt) const
Prints error message and returns FALSE (see class header comment)
static void resetAll(SoState *state)
Resets all current instances in the state to identity.
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82