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Open Inventor node to accumulate multiple render passes in a sampler. More...
#include <SoMultiPassFramebufferSampler.h>
  
Public Member Functions | |
| SoMultiPassFramebufferSampler () | |
| Constructor.   | |
| unsigned int | curPass () | 
| Current render pass, starting with '0'. Only valid if read by child nodes!   | |
| SoGLTexture * | getCopyColorBuffer () const | 
  Public Member Functions inherited from SoFramebufferSampler2D | |
| SoFramebufferSampler2D () | |
| Constructor.   | |
| void | updatePreparation (SoState *state) override | 
| Render children to framebuffer object.   | |
| void | renderDebug (SoState *state) | 
| void | updateParameter (SoUniformParameterBase *, SoState *) override | 
| Update sampler uniform to inform shader about fbo texture.   | |
  Public Member Functions inherited from SoFramebufferSampler | |
| SoFramebufferSampler () | |
| Constructor.   | |
| void | GLRender (SoGLRenderAction *action) override | 
| Add node to parameter list element, and call 'updatePreparation'.   | |
| void | getBoundingBox (SoGetBoundingBoxAction *action) override | 
| Compute bounding-box of subgraph.   | |
| void | handleEvent (SoHandleEventAction *action) override | 
| void | renderInSeparateRenderAction () | 
| Renders in an extra render action and tries to reset the GL state as far as possible to avoid that the scene below is affected by above state.   | |
| void | updatePreparationInternal (SoGLRenderAction *action) | 
| Helper method to call updatePreparation.   | |
  Public Member Functions inherited from SoSampler | |
| void | updateParameter (SoUniformParameterBase *uniformBase, SoState *state) override | 
| Assigns or updates the parameter's value.   | |
  Public Member Functions inherited from SoUniformShaderParameter | |
| void | GLRender (SoGLRenderAction *action) override | 
| Add this node to element in state.   | |
  Public Member Functions inherited from SoShaderParameter | |
| void | callback (SoCallbackAction *) override | 
| Shut down handling of these actions for children.   | |
| void | GLRender (SoGLRenderAction *) override | 
| void | getBoundingBox (SoGetBoundingBoxAction *) override | 
| void | getMatrix (SoGetMatrixAction *) override | 
| void | handleEvent (SoHandleEventAction *) override | 
| void | pick (SoPickAction *) override | 
Static Public Member Functions | |
| static void | initClass () | 
| Initialize class with runtime type system.   | |
  Static Public Member Functions inherited from SoFramebufferSampler2D | |
| static void | initClass () | 
| Initialize class with runtime type system.   | |
  Static Public Member Functions inherited from SoFramebufferSampler | |
| static void | resetFixedFunctionGLState () | 
| Resets the current GL state as far as possible (but leaves FBO intact, to allow push/pop later)   | |
| static void | initClass () | 
| Initialize class with runtime type system.   | |
  Static Public Member Functions inherited from SoSampler | |
| static void | initClass () | 
| Initialize class with runtime type system.   | |
  Static Public Member Functions inherited from SoUniformShaderParameter | |
| static void | initClass () | 
| Initialize class with runtime type system.   | |
  Static Public Member Functions inherited from SoShaderParameter | |
| static void | initClass () | 
| Initialize class with runtime type system.   | |
Public Attributes | |
| SoSFUInt32 | numPasses | 
| Number of times to traverse the subgraph below.   | |
| SoSFFloat | epsilon | 
| Smallest value that keeps the node still iterating.   | |
| SoSFFloat | value | 
| Value to compare against 'epsilon'.   | |
| SoSFUInt32 | id | 
| Id that is used to identify this node if nested.   | |
| SoSFBool | initSamplerCopy | 
| Initialize the copy FBO texture with all zero.   | |
  Public Attributes inherited from SoFramebufferSampler2D | |
| SoSFVec2s | size | 
| Texture size. Default is 64 x 64.   | |
| SoSFEnum | multiSamplingMode | 
| SoSFInt32 | multiSampling | 
  Public Attributes inherited from SoFramebufferSampler | |
| SoSFEnum | colorBufferFormat | 
| Internal format of color buffer. Default is RGBA.   | |
| SoSFEnum | depthBufferTarget | 
| Enable/Disable depth buffer. Default is TRUE.   | |
| SoSFBool | stencilBuffer | 
| Enable/Disable stencil buffer. Default is FALSE.   | |
| SoSFColor | clearColor | 
| Color used to clear the color buffer.   | |
| SoSFFloat | clearAlpha | 
| Alpha value used to clear the color buffer.   | |
| SoSFEnum | wrapT | 
| Wrapping mode.   | |
| SoSFBool | useSizeStateHints | 
| Read state for size hints.   | |
| SoSFBool | useFormatStateHints | 
| Read state for format hints.   | |
| SoSFFloat | sizeMultiplier | 
| Size provided by size state hints is multiplied with this value.   | |
| SoSFFloat | pixelScale | 
| Scale factor for pixel size.   | |
| SoSFBool | automaticTraversal | 
| Automatically traverse child scene.   | |
| SoSFTrigger | takeSnapshot | 
| Take a snapshot of the scene.   | |
| SoSFBool | useSeparateRenderAction | 
| If enabled, a separate offscreen renderaction is used instead of the render action of the scene above the node itself.   | |
  Public Attributes inherited from SoSampler | |
| SoSFEnum | wrapS | 
| Wrapping mode. Default is REPEAT.   | |
| SoSFBool | enableBorder | 
| Enable border to be part of the texture. Default is FALSE.   | |
| SoSFVec4f | borderColor | 
| Border color used to for border texture filtering. Only used if 'enableBorder' is FALSE. Default is (0, 0, 0, 0).   | |
| SoSFEnum | minFilter | 
| Minification filter mode. Default is LINEAR.   | |
| SoSFEnum | magFilter | 
| Magnification filter mode. Default is LINEAR.   | |
| SoSFBool | use16BitFloat | 
| Use 16 Bit floating point for the texture format.   | |
| SoSFBool | needsTextureCoordinates | 
| Enable this if the sampler needs the standard inventor texture coordinates.   | |
  Public Attributes inherited from SoUniformShaderParameter | |
| std::set< SbString > | auxUniformParameters | 
| Auxiliary uniform shader parameters which are maintained by this node.   | |
  Public Attributes inherited from SoShaderParameter | |
| SoSFString | name | 
| Name given to parameter in high level languages.   | |
Protected Member Functions | |
| ~SoMultiPassFramebufferSampler () override | |
| Destructor.   | |
| void | applyRenderAction (SoState *) override | 
| Function applies render action to children multiple times.   | |
  Protected Member Functions inherited from SoFramebufferSampler2D | |
| ~SoFramebufferSampler2D () override | |
| Destructor.   | |
  Protected Member Functions inherited from SoFramebufferSampler | |
| ~SoFramebufferSampler () override | |
| Destructor.   | |
| void | nameChanged (SoField *field) override | 
| Called when sampler name has changed.   | |
  Protected Member Functions inherited from SoSampler | |
| ~SoSampler () override | |
| SoSampler () | |
| Constructor.   | |
| GLint | getInternalFormat (GLenum glDataType) | 
| Return specialized texture format for GL data type.   | |
| const char * | getTextureFormatName (GLenum internalFormat) | 
| Return texture format name.   | |
| SbSamplerInfo::TextureType | getTextureTypeFromGLFormat (GLenum internalFormat) | 
| void | postTextureFormatInfo (GLenum target, GLint format) | 
| Prints channel depths for given target and format.   | |
| void | postTextureSizeInfo (GLenum target) | 
| Prints the size of the bound texture.   | |
| virtual void | texConfigChanged (SoField *) | 
| Called when texture configuration (e.g. filter mode) has changed.   | |
  Protected Member Functions inherited from SoUniformShaderParameter | |
| SoUniformShaderParameter () | |
| Constructor.   | |
  Protected Member Functions inherited from SoShaderParameter | |
| SoShaderParameter () | |
| Constructor.   | |
Protected Attributes | |
| unsigned int | _curPass | 
| SbVec2s | _prevSize | 
| uint32_t | _prevFormat | 
  Protected Attributes inherited from SoFramebufferSampler2D | |
| SbVec2s | _fldValSize | 
| SbVec2s | _size | 
| SoGLFramebufferObject * | _msaaFBO | 
| SoGLRenderbuffer * | _msaaDepthBuffer | 
| SoGLRenderbuffer * | _msaaColorBuffer | 
| MultiSamplingMode | _msaaMode | 
| int | _msaaSamples | 
  Protected Attributes inherited from SoFramebufferSampler | |
| SbBool | _fldValUseSizeHints | 
| SbBool | _fldValUseFormatHints | 
| ColorBufferFormat | _fldValColorBufferFormat | 
| DepthBufferTarget | _fldValDepthBufferTarget | 
| SbBool | _fldValStencilBuffer | 
| SbBool | _rebuild | 
| SbBool | _takeSnapshot | 
| int32_t | _dataFormat | 
| SbString | _depthTextureName | 
| name of the uniform ?_depth parameter   | |
| SoGLFramebufferObject * | _framebufferObject | 
| SoGLTexture * | _colorBuffer | 
| SoGLRenderbuffer * | _depthBufferRBU | 
| SoGLTexture * | _depthBufferTEX | 
| SoGLRenderbuffer * | _stencilBuffer | 
| SoResolutionIndependentViewerProxy * | _proxy | 
| SoFramebufferSamplerOffscreenSceneRenderer * | _offscreenSceneRenderer | 
  Protected Attributes inherited from SoSampler | |
| SbBool | _hasTextureFloat | 
| TRUE if GL_xxx_texture_float extension is present.   | |
| SbString | _sizeUniformName | 
| name of the uniform ?_size parameter   | |
| unsigned int | _textureComponents | 
| GLenum | _textureDataType | 
Additional Inherited Members | |
  Public Types inherited from SoFramebufferSampler2D | |
| enum | MultiSamplingMode { MULTISAMPLING_OFF , MULTISAMPLING_ON , MULTISAMPLING_TEXTURE } | 
  Public Types inherited from SoFramebufferSampler | |
| enum | ColorBufferFormat {  RGB = GL_RGB , RGB8 = GL_RGB8 , RGB16 = GL_RGB16 , RGB16F = GL_RGB16F_ARB , RGB32F = GL_RGB32F_ARB , RGBA = GL_RGBA , RGBA8 = GL_RGBA8 , RGBA16 = GL_RGBA16 , RGBA16F = GL_RGBA16F_ARB , RGBA32F = GL_RGBA32F_ARB }  | 
| Internal texture format for color buffer.  More... | |
| enum | DepthBufferTarget { NONE = 0 , RENDERBUFFER = 1 , TEXTURE = 2 } | 
| Depth buffer mode.  More... | |
  Public Types inherited from SoSampler | |
| enum | TexGenMode { NORMAL_MAP = GL_NORMAL_MAP_EXT , REFLECTION_MAP = GL_REFLECTION_MAP_EXT } | 
| Texture gen mode.  More... | |
| enum | Wrap {  REPEAT = GL_REPEAT , CLAMP = GL_CLAMP , CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE , CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER , MIRRORED_REPEAT = GL_MIRRORED_REPEAT }  | 
| Texture wrap type.  More... | |
| enum | Filter {  NEAREST = GL_NEAREST , LINEAR = GL_LINEAR , NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST , NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR , LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST , LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR }  | 
| Filter methods for minification and magnification.  More... | |
Open Inventor node to accumulate multiple render passes in a sampler.
Definition at line 30 of file SoMultiPassFramebufferSampler.h.
| SoMultiPassFramebufferSampler::SoMultiPassFramebufferSampler | ( | ) | 
Constructor.
      
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  overrideprotected | 
Destructor.
      
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  overrideprotectedvirtual | 
Function applies render action to children multiple times.
Reimplemented from SoFramebufferSampler.
      
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  inline | 
Current render pass, starting with '0'. Only valid if read by child nodes!
Definition at line 62 of file SoMultiPassFramebufferSampler.h.
      
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  inline | 
Definition at line 68 of file SoMultiPassFramebufferSampler.h.
      
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  static | 
Initialize class with runtime type system.
      
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  protected | 
Definition at line 74 of file SoMultiPassFramebufferSampler.h.
      
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  protected | 
Definition at line 76 of file SoMultiPassFramebufferSampler.h.
      
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  protected | 
Definition at line 75 of file SoMultiPassFramebufferSampler.h.
| SoSFFloat SoMultiPassFramebufferSampler::epsilon | 
Smallest value that keeps the node still iterating.
Definition at line 42 of file SoMultiPassFramebufferSampler.h.
| SoSFUInt32 SoMultiPassFramebufferSampler::id | 
Id that is used to identify this node if nested.
Definition at line 48 of file SoMultiPassFramebufferSampler.h.
| SoSFBool SoMultiPassFramebufferSampler::initSamplerCopy | 
Initialize the copy FBO texture with all zero.
Definition at line 51 of file SoMultiPassFramebufferSampler.h.
| SoSFUInt32 SoMultiPassFramebufferSampler::numPasses | 
Number of times to traverse the subgraph below.
Definition at line 39 of file SoMultiPassFramebufferSampler.h.
| SoSFFloat SoMultiPassFramebufferSampler::value | 
Value to compare against 'epsilon'.
Definition at line 45 of file SoMultiPassFramebufferSampler.h.