MeVisLab Toolbox Reference
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Abstract Open Inventor base class for sampler nodes based on a framebuffer object. More...
#include <SoFramebufferSampler.h>
Public Types | |
enum | ColorBufferFormat { RGB = GL_RGB , RGB8 = GL_RGB8 , RGB16 = GL_RGB16 , RGB16F = GL_RGB16F_ARB , RGB32F = GL_RGB32F_ARB , RGBA = GL_RGBA , RGBA8 = GL_RGBA8 , RGBA16 = GL_RGBA16 , RGBA16F = GL_RGBA16F_ARB , RGBA32F = GL_RGBA32F_ARB } |
Internal texture format for color buffer. More... | |
enum | DepthBufferTarget { NONE = 0 , RENDERBUFFER = 1 , TEXTURE = 2 } |
Depth buffer mode. More... | |
Public Types inherited from SoSampler | |
enum | TexGenMode { NORMAL_MAP = GL_NORMAL_MAP_EXT , REFLECTION_MAP = GL_REFLECTION_MAP_EXT } |
Texture gen mode. More... | |
enum | Wrap { REPEAT = GL_REPEAT , CLAMP = GL_CLAMP , CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE , CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER , MIRRORED_REPEAT = GL_MIRRORED_REPEAT } |
Texture wrap type. More... | |
enum | Filter { NEAREST = GL_NEAREST , LINEAR = GL_LINEAR , NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST , NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR , LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST , LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR } |
Filter methods for minification and magnification. More... | |
Public Member Functions | |
SoFramebufferSampler () | |
Constructor. | |
void | GLRender (SoGLRenderAction *action) override |
Add node to parameter list element, and call 'updatePreparation'. | |
void | getBoundingBox (SoGetBoundingBoxAction *action) override |
Compute bounding-box of subgraph. | |
void | handleEvent (SoHandleEventAction *action) override |
void | renderInSeparateRenderAction () |
Renders in an extra render action and tries to reset the GL state as far as possible to avoid that the scene below is affected by above state. | |
void | updatePreparationInternal (SoGLRenderAction *action) |
Helper method to call updatePreparation. | |
Public Member Functions inherited from SoSampler | |
void | updateParameter (SoUniformParameterBase *uniformBase, SoState *state) override |
Assigns or updates the parameter's value. | |
Public Member Functions inherited from SoUniformShaderParameter | |
void | GLRender (SoGLRenderAction *action) override |
Add this node to element in state. | |
virtual void | updatePreparation (SoState *) |
Hook for internal preparation steps. | |
Public Member Functions inherited from SoShaderParameter | |
void | callback (SoCallbackAction *) override |
Shut down handling of these actions for children. | |
void | GLRender (SoGLRenderAction *) override |
void | getBoundingBox (SoGetBoundingBoxAction *) override |
void | getMatrix (SoGetMatrixAction *) override |
void | handleEvent (SoHandleEventAction *) override |
void | pick (SoPickAction *) override |
Static Public Member Functions | |
static void | resetFixedFunctionGLState () |
Resets the current GL state as far as possible (but leaves FBO intact, to allow push/pop later) | |
static void | initClass () |
Initialize class with runtime type system. | |
Static Public Member Functions inherited from SoSampler | |
static void | initClass () |
Initialize class with runtime type system. | |
Static Public Member Functions inherited from SoUniformShaderParameter | |
static void | initClass () |
Initialize class with runtime type system. | |
Static Public Member Functions inherited from SoShaderParameter | |
static void | initClass () |
Initialize class with runtime type system. | |
Public Attributes | |
SoSFEnum | colorBufferFormat |
Internal format of color buffer. Default is RGBA. | |
SoSFEnum | depthBufferTarget |
Enable/Disable depth buffer. Default is TRUE. | |
SoSFBool | stencilBuffer |
Enable/Disable stencil buffer. Default is FALSE. | |
SoSFColor | clearColor |
Color used to clear the color buffer. | |
SoSFFloat | clearAlpha |
Alpha value used to clear the color buffer. | |
SoSFEnum | wrapT |
Wrapping mode. | |
SoSFBool | useSizeStateHints |
Read state for size hints. | |
SoSFBool | useFormatStateHints |
Read state for format hints. | |
SoSFFloat | sizeMultiplier |
Size provided by size state hints is multiplied with this value. | |
SoSFFloat | pixelScale |
Scale factor for pixel size. | |
SoSFBool | automaticTraversal |
Automatically traverse child scene. | |
SoSFTrigger | takeSnapshot |
Take a snapshot of the scene. | |
SoSFBool | useSeparateRenderAction |
If enabled, a separate offscreen renderaction is used instead of the render action of the scene above the node itself. | |
Public Attributes inherited from SoSampler | |
SoSFEnum | wrapS |
Wrapping mode. Default is REPEAT. | |
SoSFBool | enableBorder |
Enable border to be part of the texture. Default is FALSE. | |
SoSFVec4f | borderColor |
Border color used to for border texture filtering. Only used if 'enableBorder' is FALSE. Default is (0, 0, 0, 0). | |
SoSFEnum | minFilter |
Minification filter mode. Default is LINEAR. | |
SoSFEnum | magFilter |
Magnification filter mode. Default is LINEAR. | |
SoSFBool | use16BitFloat |
Use 16 Bit floating point for the texture format. | |
SoSFBool | needsTextureCoordinates |
Enable this if the sampler needs the standard inventor texture coordinates. | |
Public Attributes inherited from SoUniformShaderParameter | |
std::set< SbString > | auxUniformParameters |
Auxiliary uniform shader parameters which are maintained by this node. | |
Public Attributes inherited from SoShaderParameter | |
SoSFString | name |
Name given to parameter in high level languages. | |
Protected Member Functions | |
~SoFramebufferSampler () override | |
Destructor. | |
virtual void | applyRenderAction (SoState *) |
Function applies render action to children. | |
void | nameChanged (SoField *field) override |
Called when sampler name has changed. | |
Protected Member Functions inherited from SoSampler | |
~SoSampler () override | |
SoSampler () | |
Constructor. | |
GLint | getInternalFormat (GLenum glDataType) |
Return specialized texture format for GL data type. | |
const char * | getTextureFormatName (GLenum internalFormat) |
Return texture format name. | |
SbSamplerInfo::TextureType | getTextureTypeFromGLFormat (GLenum internalFormat) |
void | postTextureFormatInfo (GLenum target, GLint format) |
Prints channel depths for given target and format. | |
void | postTextureSizeInfo (GLenum target) |
Prints the size of the bound texture. | |
virtual void | texConfigChanged (SoField *) |
Called when texture configuration (e.g. filter mode) has changed. | |
Protected Member Functions inherited from SoUniformShaderParameter | |
SoUniformShaderParameter () | |
Constructor. | |
Protected Member Functions inherited from SoShaderParameter | |
SoShaderParameter () | |
Constructor. | |
Protected Attributes | |
SbBool | _fldValUseSizeHints |
SbBool | _fldValUseFormatHints |
ColorBufferFormat | _fldValColorBufferFormat |
DepthBufferTarget | _fldValDepthBufferTarget |
SbBool | _fldValStencilBuffer |
SbBool | _rebuild |
SbBool | _takeSnapshot |
int32_t | _dataFormat |
SbString | _depthTextureName |
name of the uniform ?_depth parameter | |
SoGLFramebufferObject * | _framebufferObject |
SoGLTexture * | _colorBuffer |
SoGLRenderbuffer * | _depthBufferRBU |
SoGLTexture * | _depthBufferTEX |
SoGLRenderbuffer * | _stencilBuffer |
SoResolutionIndependentViewerProxy * | _proxy |
SoFramebufferSamplerOffscreenSceneRenderer * | _offscreenSceneRenderer |
Protected Attributes inherited from SoSampler | |
SbBool | _hasTextureFloat |
TRUE if GL_xxx_texture_float extension is present. | |
SbString | _sizeUniformName |
name of the uniform ?_size parameter | |
unsigned int | _textureComponents |
GLenum | _textureDataType |
Abstract Open Inventor base class for sampler nodes based on a framebuffer object.
Definition at line 35 of file SoFramebufferSampler.h.
Internal texture format for color buffer.
Enumerator | |
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RGB | |
RGB8 | |
RGB16 | |
RGB16F | |
RGB32F | |
RGBA | |
RGBA8 | |
RGBA16 | |
RGBA16F | |
RGBA32F |
Definition at line 44 of file SoFramebufferSampler.h.
Depth buffer mode.
Enumerator | |
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NONE | |
RENDERBUFFER | |
TEXTURE |
Definition at line 58 of file SoFramebufferSampler.h.
SoFramebufferSampler::SoFramebufferSampler | ( | ) |
Constructor.
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Destructor.
Function applies render action to children.
Reimplemented in SoMultiPassFramebufferSampler.
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Compute bounding-box of subgraph.
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Add node to parameter list element, and call 'updatePreparation'.
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Called when sampler name has changed.
Reimplemented from SoSampler.
void SoFramebufferSampler::renderInSeparateRenderAction | ( | ) |
Renders in an extra render action and tries to reset the GL state as far as possible to avoid that the scene below is affected by above state.
Resets the current GL state as far as possible (but leaves FBO intact, to allow push/pop later)
void SoFramebufferSampler::updatePreparationInternal | ( | SoGLRenderAction * | action | ) |
Helper method to call updatePreparation.
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Definition at line 124 of file SoFramebufferSampler.h.
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Definition at line 118 of file SoFramebufferSampler.h.
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Definition at line 125 of file SoFramebufferSampler.h.
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Definition at line 126 of file SoFramebufferSampler.h.
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name of the uniform ?_depth parameter
Definition at line 121 of file SoFramebufferSampler.h.
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Definition at line 112 of file SoFramebufferSampler.h.
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Definition at line 113 of file SoFramebufferSampler.h.
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Definition at line 114 of file SoFramebufferSampler.h.
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Definition at line 111 of file SoFramebufferSampler.h.
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Definition at line 110 of file SoFramebufferSampler.h.
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Definition at line 123 of file SoFramebufferSampler.h.
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Definition at line 131 of file SoFramebufferSampler.h.
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Definition at line 129 of file SoFramebufferSampler.h.
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Definition at line 116 of file SoFramebufferSampler.h.
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Definition at line 127 of file SoFramebufferSampler.h.
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Definition at line 117 of file SoFramebufferSampler.h.
SoSFBool SoFramebufferSampler::automaticTraversal |
Automatically traverse child scene.
Definition at line 96 of file SoFramebufferSampler.h.
SoSFFloat SoFramebufferSampler::clearAlpha |
Alpha value used to clear the color buffer.
Definition at line 77 of file SoFramebufferSampler.h.
SoSFColor SoFramebufferSampler::clearColor |
Color used to clear the color buffer.
Definition at line 74 of file SoFramebufferSampler.h.
SoSFEnum SoFramebufferSampler::colorBufferFormat |
Internal format of color buffer. Default is RGBA.
Definition at line 65 of file SoFramebufferSampler.h.
SoSFEnum SoFramebufferSampler::depthBufferTarget |
Enable/Disable depth buffer. Default is TRUE.
Definition at line 68 of file SoFramebufferSampler.h.
SoSFFloat SoFramebufferSampler::sizeMultiplier |
Size provided by size state hints is multiplied with this value.
Definition at line 89 of file SoFramebufferSampler.h.
SoSFBool SoFramebufferSampler::stencilBuffer |
Enable/Disable stencil buffer. Default is FALSE.
Definition at line 71 of file SoFramebufferSampler.h.
SoSFTrigger SoFramebufferSampler::takeSnapshot |
Take a snapshot of the scene.
Definition at line 99 of file SoFramebufferSampler.h.
SoSFBool SoFramebufferSampler::useFormatStateHints |
Read state for format hints.
Definition at line 86 of file SoFramebufferSampler.h.
SoSFBool SoFramebufferSampler::useSeparateRenderAction |
If enabled, a separate offscreen renderaction is used instead of the render action of the scene above the node itself.
Definition at line 103 of file SoFramebufferSampler.h.
SoSFBool SoFramebufferSampler::useSizeStateHints |
Read state for size hints.
Definition at line 83 of file SoFramebufferSampler.h.
SoSFEnum SoFramebufferSampler::wrapT |
Wrapping mode.
Definition at line 80 of file SoFramebufferSampler.h.