Here is a list of all variables with links to the classes they belong to:
- s -
- samplingMode : SbSlabRenderingProperties
- save : SoSceneWriter
- saveCamera : SoFullViewer
- saveHomePosition : SoFullViewer
- scale : SoCrossHair
- scaleFactorOut : SoPixelScaleAccess
- sceneGraph : SoSceneWriter
- screenBoundingBox : Label
- screenDirection : CoordinateAxis
- screenEnd : CoordinateAxis
- screenStart : CoordinateAxis
- sensitivity : SoMouseGrabber
- setEventHandled : SoMouseGrabber
- setWheelEventHandled : SoMouseGrabber
- shaderObject : SoShaderProgram
- shaderObjectList : SoClearShaderState
- shaderParameterList : SoClearShaderState
- shaderSupport : SoCheckShaderSupport
- shift : SoMLTransform, SoMouseGrabber
- shiftPressed : SoKeyGrabber, SoMouseGrabber
- shininess : SoSceneWriter::COLORED_POINT
- showSnapshotWithShell : SoRenderArea
- singleFrame : SoRenderArea
- size : GLVertexArrayAccess, ml::OpenGL::TypeInfo, SoFramebufferSampler2D, SoFramebufferSampler3D, SoGLShaderProgram::UniformInfo
- sizeMultiplier : SoFramebufferSampler
- snapCount : SoRenderArea
- snapshotFormat : SoRenderArea
- sourceProgram : SoShaderObject
- sourceType : SoShaderObject
- startRecording : SoRenderArea
- startRotation : SoExaminerViewer
- startT : SoMLSampler, SoMLTexture2
- startU : SoMLSampler, SoMLTexture2
- startY : SoMLSampler1D
- startZ : SoMLSampler1D, SoMLSampler2D, SoMLSamplerCubeMap, SoMLTexture2
- state : SbFocusInfo
- status : SoRenderArea
- stencilBuffer : SoFramebufferSampler
- stereoOffset : SoFullViewer
- stereoViewing : SoFullViewer
- stopAnimating : SoExaminerViewer
- stopRecording : SoRenderArea
- stopRotation : SoExaminerViewer
- storeAsUserSetting : SoFullViewer
- storeCurrentState : SoFullViewer
- stride : GLVertexArrayAccess
- strideMode : SoCoordinateSystem
- supportWheelEvents : SoFocus
- swapXY : SoMouseGrabber