SoMLTransform applies the ML WorldToVoxel matrix to the Inventor Scene.
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#include <SoMLTransform.h>
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SoSFBool | inverse |
| apply the inverse of the matrix
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SoSFBool | shift |
| shift 0.5 voxels for Renderers that render the voxel center at 0. instead of 0.5
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SoSFMLImage | image |
| input ML image
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SoMLTransform applies the ML WorldToVoxel matrix to the Inventor Scene.
SoMLTransform applies the ML WorldToVoxel matrix to the Inventor Scene
Definition at line 33 of file SoMLTransform.h.
◆ SoMLTransform()
SoMLTransform::SoMLTransform |
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◆ imageChanged()
void SoMLTransform::imageChanged |
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◆ imageChangedCB()
void SoMLTransform::imageChangedCB |
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SoField * | | ) |
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◆ initClass()
static void SoMLTransform::initClass |
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◆ matChanged()
void SoMLTransform::matChanged |
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◆ matChangedCB()
void SoMLTransform::matChangedCB |
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SoField * | | ) |
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◆ image
◆ inverse
SoSFBool SoMLTransform::inverse |
◆ shift
SoSFBool SoMLTransform::shift |
shift 0.5 voxels for Renderers that render the voxel center at 0. instead of 0.5
Definition at line 41 of file SoMLTransform.h.
The documentation for this class was generated from the following file: