#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
 
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
 
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
 
Abstract base class for all actions.
 
Performs a generic traversal of the scene graph.
 
Renders a scene graph using OpenGL.
 
Multiple-value field containing any number of three-dimensional vectors.
 
Abstract base class for all database nodes.
 
Node that defines surface normals for shapes.
 
SoMFVec3f vector
Surface normal vectors.
 
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
 
SoNormal()
Creates a surface normal node with default settings.
 
virtual void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
 
virtual void callback(SoCallbackAction *action)
 
virtual void pick(SoPickAction *action)
 
Abstract base class for picking objects in a scene.
 
SoVBO is used to manage OpenGL vertex buffer objects.