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SoNormal.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
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36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoNormal node class.
48  |
49  | Author(s) : Paul S. Strauss
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_NORMAL_
56 #define _SO_NORMAL_
57 
60 class SoVBO;
61 
62 
65 
99 
100 class INVENTOR_API SoNormal : public SoNode {
101 
103 
104  public:
106 
107 
110 
112 
115 
116  SoEXTENDER public:
117  virtual void doAction(SoAction *action);
118  virtual void GLRender(SoGLRenderAction *action);
119  virtual void callback(SoCallbackAction *action);
120  virtual void pick(SoPickAction *action);
121 
122  SoINTERNAL public:
123  static void initClass();
124 
125  protected:
126  virtual ~SoNormal();
127 
129 };
130 
131 #endif /* _SO_NORMAL_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition: SoSubNode.h:170
Abstract base class for all actions.
Definition: SoAction.h:179
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Multiple-value field containing any number of three-dimensional vectors.
Definition: SoMFVec3f.h:85
Abstract base class for all database nodes.
Definition: SoNode.h:103
Node that defines surface normals for shapes.
Definition: SoNormal.h:100
SoMFVec3f vector
Surface normal vectors.
Definition: SoNormal.h:109
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
SoNormal()
Creates a surface normal node with default settings.
virtual void doAction(SoAction *action)
This method performs the "typical" operation of a node for any action.
static void initClass()
SoVBO * _vbo
Definition: SoNormal.h:128
virtual ~SoNormal()
virtual void callback(SoCallbackAction *action)
virtual void pick(SoPickAction *action)
Abstract base class for picking objects in a scene.
Definition: SoPickAction.h:77
SoVBO is used to manage OpenGL vertex buffer objects.
Definition: SoVBO.h:52