60#ifndef  _SO_FLOAT_ELEMENT 
   61#define  _SO_FLOAT_ELEMENT 
   88    virtual void        print(FILE *fp) 
const;
 
   99    static void         set(
int stackIndex, 
SoState *state, 
float value);
 
 
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
 
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
 
#define SO_ELEMENT_ABSTRACT_HEADER(className)
Macros to be called within the class definition header for a element subclass:
 
This is the abstract base class for all state elements.
 
static const SoElement * getConstElement(SoState *state, int stackIndex)
Returns a read-only pointer to the top instance in the given element stack.
 
Subclasses store a single float, int, or enum value.
 
virtual void print(FILE *fp) const
Prints element (for debugging)
 
virtual void setElt(float value)
Virtual set that subclasses can override to implement side-effect behaviors.
 
virtual SoElement * copyMatchInfo() const
Copy method, takes care copying the data.
 
virtual ~SoFloatElement()
Destructor.
 
static float get(int stackIndex, SoState *state)
Get value.
 
static void initClass()
Initializes the SoFloatElement class.
 
float data
Storage for data.
 
virtual bool matches(const SoElement *elt) const
Comparison based on value of floats.
 
static void set(int stackIndex, SoState *state, float value)
Set value.
 
An SoState collects and holds state while traversing a scene graph.