SimulatedHighDPIViewer

MacroModule

author

Felix Ritter

package

FMEwork/ReleaseMeVis

definition

SimulatedHighDPIViewer.def

see also

SoExaminerViewer

keywords

viewer, high-dpi, high-resolution

Purpose

The SimulatedHighDPIViewer helps in testing resolution-independent visualization modules. It renders a larger offscreen view into the viewer by displaying a shrunken image of the rendered scenegraph. The size of the image can be specified using the Pixel Scale multiplier field. For instance, a value of 2 will simulate the display of a Retina Display MacBook Pro on any regular display while a value of 1 will simulate a regular display on a Retina Display MacBook Pro.

Windows

Viewer

../../../Modules/Macros/Viewers/mhelp/Images/Screenshots/SimulatedHighDPIViewer.Viewer.png

Settings

../../../Modules/Macros/Viewers/mhelp/Images/Screenshots/SimulatedHighDPIViewer.Settings.png

Input Fields

child

name: child, type: SoNode, deprecated name: inImage

Input of the child graph that should be viewed in high DPI.

Output Fields

self (hidden)

name: self, type: SoNode

(Hidden) output of the emulated high DPI rendering.

Parameter Fields

Field Index

Emulate Events: Bool

Internal Image Height: Integer

Internal Image Width: Integer

Mode: Enum

Pixel Scale: Integer

Visible Fields

Pixel Scale

name: pixelScale, type: Integer, default: 1, minimum: 1, maximum: 9

The value of this field is used as multiplier to the viewport size of the viewer.

Internal Image Width

name: imageWidthOut, type: Integer, persistent: no

Output of the internal high DPI resolution (width).

Internal Image Height

name: imageHeightOut, type: Integer, persistent: no

Output of the internal high DPI resolution (height).

Mode

name: mode, type: Enum, default: FramebufferSampler

Defines if and how the high resolution is simulated.

Values:

Title

Name

Description

Framebuffer Sampler

FramebufferSampler

This uses the SoFramebufferSampler2D which allows for a real time rendering without any delay. It might not work on certain modules however (SoViewportRegion with delayed rendering, for example).

Offscreen Renderer

OffscreenRenderer

This uses the OffscreenRenderer which allows to render most modules. However, interactions and resizing might be slightly delayed. Also, interaction does not work well if a SoViewportRegion with absolute pixel values is used in the scene graph. Should only be used if the content of the scene graph cannot be correctly displayed in FramebufferSampler mode!

Bypass

Bypass

Renders the input directly without emulating high DPI.

Emulate Events

name: emulateEvents, type: Bool, default: TRUE

Enables emulation of events in high DPI resolution. If mode is set to Bypass, events are simply forwarded.