SoFramebufferSampler2D

InventorModule

genre

Shader

author

MeVis Medical Solutions AG

package

MeVisLab/Standard

dll

SoShader

definition

SoShader.def

inherits from

SoFramebufferSampler

Purpose

The module SoFramebufferSampler2D provides an OpenGL framebuffer object as a shading language sampler2d.

Windows

Default Panel

../../../Modules/Inventor/SoShader/mhelp/Images/Screenshots/SoFramebufferSampler2D._default.png

Input Fields

child

name: child, type: SoNode

Output Fields

self

name: self, type: SoNode

Parameter Fields

Field Index

automaticTraversal: Bool

Min Filter: Enum

Stencil Buffer: Bool

Border Color: Vector4

Multi Sampling: Integer

takeSnapshot: Trigger

Clear Alpha: Float

Multi Sampling Mode: Enum

Use format hints: Bool

Clear Color: Color

Name: String

Use Separate Render Action: Bool

Color Buffer Format: Enum

needsTextureCoordinates: Bool

Use size hints: Bool

Depth Buffer Target: Enum

Pixel Scale: Float

use16BitFloat: Bool

Enable Border: Bool

Size: IntVector2

Wrap S: Enum

Mag Filter: Enum

Size Multiplier: Float

Wrap T: Enum

Visible Fields

Name

name: name, type: String

see SoFramebufferSampler.name

Enable Border

name: enableBorder, type: Bool, default: FALSE

see SoFramebufferSampler.enableBorder

Border Color

name: borderColor, type: Vector4, default: 0 0 0 0

see SoFramebufferSampler.borderColor

Min Filter

name: minFilter, type: Enum, default: LINEAR

see SoFramebufferSampler.minFilter

Mag Filter

name: magFilter, type: Enum, default: LINEAR

see SoFramebufferSampler.magFilter

Wrap S

name: wrapS, type: Enum, default: REPEAT

see SoFramebufferSampler.wrapS

Wrap T

name: wrapT, type: Enum, default: REPEAT

see SoFramebufferSampler.wrapT

Clear Color

name: clearColor, type: Color, default: 0 0 0

see SoFramebufferSampler.clearColor

Clear Alpha

name: clearAlpha, type: Float, default: 1, minimum: 0, maximum: 1

see SoFramebufferSampler.clearAlpha

Color Buffer Format

name: colorBufferFormat, type: Enum, default: RGBA

see SoFramebufferSampler.colorBufferFormat

Depth Buffer Target

name: depthBufferTarget, type: Enum, default: RENDERBUFFER

see SoFramebufferSampler.depthBufferTarget

Stencil Buffer

name: stencilBuffer, type: Bool, default: FALSE

see SoFramebufferSampler.stencilBuffer

Use size hints

name: useSizeStateHints, type: Bool, default: FALSE

see SoFramebufferSampler.useSizeStateHints

Use format hints

name: useFormatStateHints, type: Bool, default: FALSE

see SoFramebufferSampler.useFormatStateHints

Pixel Scale

name: pixelScale, type: Float, default: 1

see SoFramebufferSampler.pixelScale

Size Multiplier

name: sizeMultiplier, type: Float, default: 1

see SoFramebufferSampler.sizeMultiplier

Use Separate Render Action

name: useSeparateRenderAction, type: Bool, default: FALSE

see SoFramebufferSampler.useSeparateRenderAction

Size

name: size, type: IntVector2, default: 64 64

see SoFramebufferSampler.size

Multi Sampling Mode

name: multiSamplingMode, type: Enum, default: MULTISAMPLING_OFF

see SoFramebufferSampler.multiSamplingMode

Multi Sampling

name: multiSampling, type: Integer, default: 16

see SoFramebufferSampler.multiSampling

Hidden Fields

use16BitFloat

name: use16BitFloat, type: Bool, default: TRUE

see SoFramebufferSampler.use16BitFloat

needsTextureCoordinates

name: needsTextureCoordinates, type: Bool, default: TRUE

see SoFramebufferSampler.needsTextureCoordinates

automaticTraversal

name: automaticTraversal, type: Bool, default: TRUE

see SoFramebufferSampler.automaticTraversal

takeSnapshot

name: takeSnapshot, type: Trigger

see SoFramebufferSampler.takeSnapshot