OffscreenRenderer¶
-
MLModule
¶ genre Visualization
author MeVis Medical Solutions AG
package MeVisLab/Standard
dll MLOffscreenRender
definition MLOffscreenRenderer.def see also SoFramebufferRenderer
,SoFramebufferTexture
keywords Inventor
,rendering
,fast
,image
Purpose¶
The module OffscreenRenderer
renders an Open Inventor scene to an ML image.
In contrast to the Viewer modules (e.g., SoExaminerViewer
), the render area is not visible and may be much larger than the physical screen space (e.g., 3000x3000 pixel depending on the graphics card capabilities).
Usage¶
Just like any other OpenGL renderer the OffscreenRenderer
module requires a virtual camera and at least one light source in the scene.
For simplicity, you can use the module SoCameraInteraction
to provide a camera and a light source.
Have a look at the example network.
Details¶
Internally, the OffscreenRender
uses OpenGL p-buffers to render the scene.
It is therefore quite fast, but the transfer of the frame buffer’s content to the ML image highly depends on the OpenGL implementation, which may be quite slow for large images.
Parameter Fields¶
Field Index¶
Background Color : Color |
Type : Enum |
Buffer Type : Enum |
Update : Trigger |
Enable Multi Sampling : Bool |
Use stencil : Bool |
Multi Sampling : Integer |
|
Pixel Scale : Float |
|
Size : Vector2 |
|
Supported : Bool |
|
Transparency : Enum |
Visible Fields¶
Transparency¶
-
name:
transparencyType
, type:
Enum
, default:
BLEND
¶ Defines the transparency to be used during rendering the scene graph.
Values:
Title | Name |
---|---|
Screen Door | SCREEN_DOOR |
Add | ADD |
Delayed Add | DELAYED_ADD |
Sorted Object Add | SORTED_OBJECT_ADD |
Blend | BLEND |
Delayed Blend | DELAYED_BLEND |
Sorted Object Blend | SORTED_OBJECT_BLEND |
Type¶
-
name:
imageType
, type:
Enum
, default:
RGB
¶ Defines the type of ML output image (the C-dimension).
A change to this parameter will result in a new OpenGL p-buffer.
Values:
Title | Name |
---|---|
Rgb | RGB |
Rgba | RGBA |
Rgba Float | RGBA_FLOAT |
Buffer Type¶
-
name:
bufferType
, type:
Enum
, default:
AUTO
¶ Defines the used buffer type.
Values:
Title | Name |
---|---|
Auto | AUTO |
Pixel Buffer | PIXEL_BUFFER |
Supported¶
-
name:
supported
, type:
Bool
, persistent:
no
¶ Shows whether the hardware supports p-buffers.
Use stencil¶
-
name:
stencilBuffer
, type:
Bool
, default:
FALSE
¶ If checked, the offscreen renderer uses a p-buffer with a stencil buffer.
This is needed for e.g.
SoSilhouette
.
Pixel Scale¶
-
name:
pixelScale
, type:
Float
, default:
1
¶ Sets the scale factor that is applied to pixel sizes and fonts in order to maintain readability on high-resolution images.
Background Color¶
-
name:
bgColor
, type:
Color
, default:
0 0 0
¶ Sets the background color that is used to clear the frame buffer before rendering.
Update¶
-
name:
update
, type:
Trigger
¶ If pressed, the connected Open Inventor scene is rendered anew into the p-buffer and its content is written to the ML output image.
Enable Multi Sampling¶
-
name:
enableMultiSampling
, type:
Bool
, default:
FALSE
¶ Enable multi sample anti-aliasing (MSAA). This only works if framebuffer objects are supported and if
Buffer Type
is set to Auto.