MeVisLab Toolbox Reference
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Open Inventor element storing a list of shader parameter nodes. More...
#include <SoUniformShaderParameterElement.h>
Public Member Functions | |
void | init (SoState *state) override |
Initialize element. | |
void | push (SoState *state) override |
Overrides push() method to copy values from next instance in the stack. | |
Static Public Member Functions | |
static void | add (SoState *state, SoUniformShaderParameter *shaderParameter) |
Add to the current shader parameter list. | |
static void | set (SoState *state, SoUniformShaderParameter *shaderParameter) |
Truncate the shader parameter list to zero length and set only this parameter. | |
static void | clear (SoState *state, SoNode *node) |
Clear list. | |
static const SoNodeList & | get (SoState *state) |
Returns the current list of shader parameters from the state. | |
static void | initClass () |
Initialize class with runtime type system. | |
Protected Attributes | |
SoNodeList | _shaderParameters |
List of shader parameter nodes. | |
Open Inventor element storing a list of shader parameter nodes.
Definition at line 26 of file SoUniformShaderParameterElement.h.
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static |
Add to the current shader parameter list.
Clear list.
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static |
Returns the current list of shader parameters from the state.
Initialize class with runtime type system.
Overrides push() method to copy values from next instance in the stack.
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static |
Truncate the shader parameter list to zero length and set only this parameter.
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protected |
List of shader parameter nodes.
Definition at line 60 of file SoUniformShaderParameterElement.h.