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MeVisLab Toolbox Reference
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Class managing an OpenGL shader program. More...
#include <SoGLShaderProgram.h>
Classes | |
| struct | UniformInfo |
| Information structure for SoGLShaderObject containing location, type, and size. More... | |
Public Types | |
| enum | LinkageResult { LR_FAILURE = 0 , LR_SUCCESS = 1 , LR_SKIPPED = 2 } |
Public Types inherited from SoUniformParameterBase | |
| enum | SamplerType { SAMPLER_1D , SAMPLER_2D , SAMPLER_3D , SAMPLER_CUBEMAP } |
Public Member Functions | |
| SoGLShaderProgram () | |
| Constructor. | |
| ~SoGLShaderProgram () override | |
| Destructor. | |
| void | reset () override |
| Free all resources (OpenGL too) and reset instance to initial state. | |
| void | addShaderObject (SoGLShaderObject *shaderObject) |
| void | removeShaderObject (SoGLShaderObject *shaderObject) |
| void | removeAllShaderObjects () |
| void | enable () |
| void | disable () |
| void | scheduleLinking () |
| void | setGeometryInputType (GLint type) |
| void | setGeometryOutputType (GLint type) |
| void | setGeometryVerticesOut (GLint number) |
| virtual void | updateUniformsFromState (SoState *) |
| Update the shader uniforms according to the current Inventor state. | |
| virtual void | preLinkSetup () |
| virtual void | postLinkSetup () |
| virtual SbBool | isActiveUniform (const SbString &name) |
| virtual void | clearAssignedTextureUnits () |
| Clears the assigned texture units to 0. | |
| int | getNumAssignedTextureUnits () |
| void | setNumAssignedTextureUnits (int num) |
| int | addTextureSampler (const SbString &name) override |
| Adds a new texture sampler with given name and returns the assigned texture unit. | |
| void | set1f (const SbString &name, const float value) override |
| void | set2f (const SbString &name, const float *value) override |
| void | set3f (const SbString &name, const float *value) override |
| void | set4f (const SbString &name, const float *value) override |
| void | set2f (const SbString &name, const float value0, const float value1) override |
| void | set3f (const SbString &name, const float value0, const float value1, const float value2) override |
| void | set4f (const SbString &name, const float value0, const float value1, const float value2, const float value3) override |
| void | set1fv (const SbString &name, const int num, const float *value) override |
| void | set2fv (const SbString &name, const int num, const float *value) override |
| void | set3fv (const SbString &name, const int num, const float *value) override |
| void | set4fv (const SbString &name, const int num, const float *value) override |
| void | set1i (const SbString &name, const int32_t value) override |
| void | set2i (const SbString &name, const int32_t *value) override |
| void | set2i (const SbString &name, const SbVec2s &value) override |
| void | set3i (const SbString &name, const int32_t *value) override |
| void | set3i (const SbString &name, const SbVec3s &value) override |
| void | set4i (const SbString &name, const int32_t *value) override |
| void | setMatrix3fv (const SbString &, int, const float *, SbBool=FALSE) override |
| void | setMatrix4fv (const SbString &, int, const float *, SbBool=FALSE) override |
| void | setName (const SbString &name) |
| const SbString & | getName () const |
| int | shaderVersion (SoShader::ShaderType type) const |
| Get the used GLSL version for the given shader type. | |
| ml::GLSLProgram & | getProgramResource () |
| GLuint | getProgramHandle () const |
| bool | isValid () |
| returns if the shader is valid or needs re-creation | |
| SbBool | isExecutable () const |
| SbBool | shouldLink () const |
| LinkageResult | link () |
| void | updateUniformInfo (GLint programHandle) |
| void | setAlwaysReadErrorLog (bool flag) |
| bool | alwaysReadErrorLog () |
| bool | hadLinkError () |
| const SbString & | getErrorLog () |
Public Member Functions inherited from SoUniformParameterBase | |
| virtual void | setMatrix3f (const SbString &name, const float *values, SbBool transpose=FALSE) |
| virtual void | setMatrix4f (const SbString &name, const float *values, SbBool transpose=FALSE) |
| virtual void | setSamplerInfo (const SbString &, SamplerType, uint32_t) |
Protected Member Functions | |
| GLint | getUniform (const SbString &name, GLenum type, int *num=nullptr) |
Protected Member Functions inherited from SoGLShader | |
| SoGLShader () | |
| Constructor. | |
| virtual | ~SoGLShader () |
| Destructor. | |
| void | errClear (const char *string=nullptr) const |
| Clear OpenGL error state and print any previously not displayed error message. | |
| void | errCheck (const char *string=nullptr) const |
| Check for OpenGL errors and print error message if one is found. | |
| SbBool | error (const char *string=nullptr) const |
| Returns 'TRUE' if OpenGL error is found. | |
Protected Member Functions inherited from SoUniformParameterBase | |
| SoUniformParameterBase () | |
| Hidden constructor. | |
| virtual | ~SoUniformParameterBase () |
| Hidden destructor. | |
Protected Attributes | |
| ml::GLSLProgram | _programRes |
| GLint | _geometryInputType |
| GLint | _geometryOutputType |
| GLint | _geometryVerticesOut |
| std::list< SoGLShaderObject * > | _shaderObjects |
| SbBool | _shouldLink |
| SbBool | _isExecutable |
| SbString | _name |
| int | _assignedTextureUnits |
| std::map< std::string, UniformInfo > | _uniformInfo |
| bool | _alwaysReadErrorLog |
| bool | _hadError |
| SbString | _errorLog |
Additional Inherited Members | |
Static Public Member Functions inherited from SoGLShader | |
| static SbBool | isSupported () |
| Returns 'TRUE' if vertex and fragment shaders are supported by OpenGL. | |
| static bool | supportsGeometryShaders () |
| Returns if the hardware supports geometry shaders. | |
| static void | printCapabilities () |
| Prints capabilities of the OpenGL implementation. | |
Class managing an OpenGL shader program.
Definition at line 32 of file SoGLShaderProgram.h.
| Enumerator | |
|---|---|
| LR_FAILURE | |
| LR_SUCCESS | |
| LR_SKIPPED | |
Definition at line 123 of file SoGLShaderProgram.h.
| SoGLShaderProgram::SoGLShaderProgram | ( | ) |
Constructor.
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override |
Destructor.
| void SoGLShaderProgram::addShaderObject | ( | SoGLShaderObject * | shaderObject | ) |
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overridevirtual |
Adds a new texture sampler with given name and returns the assigned texture unit.
Reimplemented from SoUniformParameterBase.
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inline |
Definition at line 153 of file SoGLShaderProgram.h.
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inlinevirtual |
Clears the assigned texture units to 0.
Definition at line 83 of file SoGLShaderProgram.h.
| void SoGLShaderProgram::disable | ( | ) |
| void SoGLShaderProgram::enable | ( | ) |
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inline |
Definition at line 156 of file SoGLShaderProgram.h.
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inline |
Definition at line 116 of file SoGLShaderProgram.h.
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inline |
Definition at line 85 of file SoGLShaderProgram.h.
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Definition at line 133 of file SoGLShaderProgram.h.
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Definition at line 129 of file SoGLShaderProgram.h.
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protected |
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Definition at line 155 of file SoGLShaderProgram.h.
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virtual |
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inline |
Definition at line 140 of file SoGLShaderProgram.h.
| bool SoGLShaderProgram::isValid | ( | ) |
returns if the shader is valid or needs re-creation
| LinkageResult SoGLShaderProgram::link | ( | ) |
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inlinevirtual |
Reimplemented in SoGLInventorShaderProgram.
Definition at line 78 of file SoGLShaderProgram.h.
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inlinevirtual |
Reimplemented in SoGLInventorShaderProgram.
Definition at line 77 of file SoGLShaderProgram.h.
| void SoGLShaderProgram::removeAllShaderObjects | ( | ) |
| void SoGLShaderProgram::removeShaderObject | ( | SoGLShaderObject * | shaderObject | ) |
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overridevirtual |
Free all resources (OpenGL too) and reset instance to initial state.
Reimplemented from SoGLShader.
| void SoGLShaderProgram::scheduleLinking | ( | ) |
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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inline |
Definition at line 152 of file SoGLShaderProgram.h.
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Definition at line 64 of file SoGLShaderProgram.h.
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Definition at line 67 of file SoGLShaderProgram.h.
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inline |
Definition at line 70 of file SoGLShaderProgram.h.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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overridevirtual |
Reimplemented from SoUniformParameterBase.
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inline |
Definition at line 114 of file SoGLShaderProgram.h.
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inline |
Definition at line 86 of file SoGLShaderProgram.h.
| int SoGLShaderProgram::shaderVersion | ( | SoShader::ShaderType | type | ) | const |
Get the used GLSL version for the given shader type.
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inline |
Definition at line 144 of file SoGLShaderProgram.h.
| void SoGLShaderProgram::updateUniformInfo | ( | GLint | programHandle | ) |
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inlinevirtual |
Update the shader uniforms according to the current Inventor state.
To be reimplemented in derived classes.
Reimplemented in SoGLInventorShaderProgram.
Definition at line 76 of file SoGLShaderProgram.h.
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Definition at line 180 of file SoGLShaderProgram.h.
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Definition at line 166 of file SoGLShaderProgram.h.
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Definition at line 182 of file SoGLShaderProgram.h.
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Definition at line 40 of file SoGLShaderProgram.h.
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Definition at line 41 of file SoGLShaderProgram.h.
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Definition at line 42 of file SoGLShaderProgram.h.
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Definition at line 181 of file SoGLShaderProgram.h.
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Definition at line 162 of file SoGLShaderProgram.h.
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Definition at line 164 of file SoGLShaderProgram.h.
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Definition at line 38 of file SoGLShaderProgram.h.
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Definition at line 160 of file SoGLShaderProgram.h.
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Definition at line 161 of file SoGLShaderProgram.h.
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Definition at line 176 of file SoGLShaderProgram.h.