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    MeVisLab Toolbox Reference
    
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Derived class which supports OpenGL legacy emulation and updating of uniforms when rendering Inventor scenes. More...
#include <SoShaderProgram.h>
  
Public Member Functions | |
| SoGLInventorShaderProgram () | |
| void | preLinkSetup () override | 
| Bind locations before linking the shader program.   | |
| void | postLinkSetup () override | 
| Store information about uniforms locations.   | |
| void | updateUniformsFromState (SoState *) override | 
| Update the shader uniforms according to the current Inventor state.   | |
  Public Member Functions inherited from SoGLShaderProgram | |
| SoGLShaderProgram () | |
| Constructor.   | |
| ~SoGLShaderProgram () override | |
| Destructor.   | |
| void | reset () override | 
| Free all resources (OpenGL too) and reset instance to initial state.   | |
| void | addShaderObject (SoGLShaderObject *shaderObject) | 
| void | removeShaderObject (SoGLShaderObject *shaderObject) | 
| void | removeAllShaderObjects () | 
| void | enable () | 
| void | disable () | 
| void | scheduleLinking () | 
| void | setGeometryInputType (GLint type) | 
| void | setGeometryOutputType (GLint type) | 
| void | setGeometryVerticesOut (GLint number) | 
| virtual SbBool | isActiveUniform (const SbString &name) | 
| virtual void | clearAssignedTextureUnits () | 
| Clears the assigned texture units to 0.   | |
| int | getNumAssignedTextureUnits () | 
| void | setNumAssignedTextureUnits (int num) | 
| int | addTextureSampler (const SbString &name) override | 
| Adds a new texture sampler with given name and returns the assigned texture unit.   | |
| void | set1f (const SbString &name, const float value) override | 
| void | set2f (const SbString &name, const float *value) override | 
| void | set3f (const SbString &name, const float *value) override | 
| void | set4f (const SbString &name, const float *value) override | 
| void | set2f (const SbString &name, const float value0, const float value1) override | 
| void | set3f (const SbString &name, const float value0, const float value1, const float value2) override | 
| void | set4f (const SbString &name, const float value0, const float value1, const float value2, const float value3) override | 
| void | set1fv (const SbString &name, const int num, const float *value) override | 
| void | set2fv (const SbString &name, const int num, const float *value) override | 
| void | set3fv (const SbString &name, const int num, const float *value) override | 
| void | set4fv (const SbString &name, const int num, const float *value) override | 
| void | set1i (const SbString &name, const int32_t value) override | 
| void | set2i (const SbString &name, const int32_t *value) override | 
| void | set2i (const SbString &name, const SbVec2s &value) override | 
| void | set3i (const SbString &name, const int32_t *value) override | 
| void | set3i (const SbString &name, const SbVec3s &value) override | 
| void | set4i (const SbString &name, const int32_t *value) override | 
| void | setMatrix3fv (const SbString &, int, const float *, SbBool=FALSE) override | 
| void | setMatrix4fv (const SbString &, int, const float *, SbBool=FALSE) override | 
| void | setName (const SbString &name) | 
| const SbString & | getName () const | 
| int | shaderVersion (SoShader::ShaderType type) const | 
| Get the used GLSL version for the given shader type.   | |
| ml::GLSLProgram & | getProgramResource () | 
| GLuint | getProgramHandle () const | 
| bool | isValid () | 
| returns if the shader is valid or needs re-creation   | |
| SbBool | isExecutable () const | 
| SbBool | shouldLink () const | 
| LinkageResult | link () | 
| void | updateUniformInfo (GLint programHandle) | 
| void | setAlwaysReadErrorLog (bool flag) | 
| bool | alwaysReadErrorLog () | 
| bool | hadLinkError () | 
| const SbString & | getErrorLog () | 
  Public Member Functions inherited from SoUniformParameterBase | |
| virtual void | setMatrix3f (const SbString &name, const float *values, SbBool transpose=FALSE) | 
| virtual void | setMatrix4f (const SbString &name, const float *values, SbBool transpose=FALSE) | 
| virtual void | setSamplerInfo (const SbString &, SamplerType, uint32_t) | 
Additional Inherited Members | |
  Public Types inherited from SoGLShaderProgram | |
| enum | LinkageResult { LR_FAILURE = 0 , LR_SUCCESS = 1 , LR_SKIPPED = 2 } | 
  Public Types inherited from SoUniformParameterBase | |
| enum | SamplerType { SAMPLER_1D , SAMPLER_2D , SAMPLER_3D , SAMPLER_CUBEMAP } | 
  Static Public Member Functions inherited from SoGLShader | |
| static SbBool | isSupported () | 
| Returns 'TRUE' if vertex and fragment shaders are supported by OpenGL.   | |
| static bool | supportsGeometryShaders () | 
| Returns if the hardware supports geometry shaders.   | |
| static void | printCapabilities () | 
| Prints capabilities of the OpenGL implementation.   | |
  Protected Member Functions inherited from SoGLShaderProgram | |
| GLint | getUniform (const SbString &name, GLenum type, int *num=nullptr) | 
  Protected Member Functions inherited from SoGLShader | |
| SoGLShader () | |
| Constructor.   | |
| virtual | ~SoGLShader () | 
| Destructor.   | |
| void | errClear (const char *string=nullptr) const | 
| Clear OpenGL error state and print any previously not displayed error message.   | |
| void | errCheck (const char *string=nullptr) const | 
| Check for OpenGL errors and print error message if one is found.   | |
| SbBool | error (const char *string=nullptr) const | 
| Returns 'TRUE' if OpenGL error is found.   | |
  Protected Member Functions inherited from SoUniformParameterBase | |
| SoUniformParameterBase () | |
| Hidden constructor.   | |
| virtual | ~SoUniformParameterBase () | 
| Hidden destructor.   | |
  Protected Attributes inherited from SoGLShaderProgram | |
| ml::GLSLProgram | _programRes | 
| GLint | _geometryInputType | 
| GLint | _geometryOutputType | 
| GLint | _geometryVerticesOut | 
| std::list< SoGLShaderObject * > | _shaderObjects | 
| SbBool | _shouldLink | 
| SbBool | _isExecutable | 
| SbString | _name | 
| int | _assignedTextureUnits | 
| std::map< std::string, UniformInfo > | _uniformInfo | 
| bool | _alwaysReadErrorLog | 
| bool | _hadError | 
| SbString | _errorLog | 
Derived class which supports OpenGL legacy emulation and updating of uniforms when rendering Inventor scenes.
Definition at line 36 of file SoShaderProgram.h.
| SoGLInventorShaderProgram::SoGLInventorShaderProgram | ( | ) | 
      
  | 
  overridevirtual | 
Store information about uniforms locations.
Reimplemented from SoGLShaderProgram.
      
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  overridevirtual | 
Bind locations before linking the shader program.
Reimplemented from SoGLShaderProgram.
      
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  overridevirtual | 
Update the shader uniforms according to the current Inventor state.
Reimplemented from SoGLShaderProgram.