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MeVisLab Toolbox Reference
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Derived class which supports OpenGL legacy emulation and updating of uniforms when rendering Inventor scenes. More...
#include <SoShaderProgram.h>
Public Member Functions | |
| SoGLInventorShaderProgram () | |
| void | preLinkSetup () override |
| Bind locations before linking the shader program. | |
| void | postLinkSetup () override |
| Store information about uniforms locations. | |
| void | updateUniformsFromState (SoState *) override |
| Update the shader uniforms according to the current Inventor state. | |
Public Member Functions inherited from SoGLShaderProgram | |
| SoGLShaderProgram () | |
| Constructor. | |
| ~SoGLShaderProgram () override | |
| Destructor. | |
| void | reset () override |
| Free all resources (OpenGL too) and reset instance to initial state. | |
| void | addShaderObject (SoGLShaderObject *shaderObject) |
| void | removeShaderObject (SoGLShaderObject *shaderObject) |
| void | removeAllShaderObjects () |
| void | enable () |
| void | disable () |
| void | scheduleLinking () |
| void | setGeometryInputType (GLint type) |
| void | setGeometryOutputType (GLint type) |
| void | setGeometryVerticesOut (GLint number) |
| virtual SbBool | isActiveUniform (const SbString &name) |
| virtual void | clearAssignedTextureUnits () |
| Clears the assigned texture units to 0. | |
| int | getNumAssignedTextureUnits () |
| void | setNumAssignedTextureUnits (int num) |
| int | addTextureSampler (const SbString &name) override |
| Adds a new texture sampler with given name and returns the assigned texture unit. | |
| void | set1f (const SbString &name, const float value) override |
| void | set2f (const SbString &name, const float *value) override |
| void | set3f (const SbString &name, const float *value) override |
| void | set4f (const SbString &name, const float *value) override |
| void | set2f (const SbString &name, const float value0, const float value1) override |
| void | set3f (const SbString &name, const float value0, const float value1, const float value2) override |
| void | set4f (const SbString &name, const float value0, const float value1, const float value2, const float value3) override |
| void | set1fv (const SbString &name, const int num, const float *value) override |
| void | set2fv (const SbString &name, const int num, const float *value) override |
| void | set3fv (const SbString &name, const int num, const float *value) override |
| void | set4fv (const SbString &name, const int num, const float *value) override |
| void | set1i (const SbString &name, const int32_t value) override |
| void | set2i (const SbString &name, const int32_t *value) override |
| void | set2i (const SbString &name, const SbVec2s &value) override |
| void | set3i (const SbString &name, const int32_t *value) override |
| void | set3i (const SbString &name, const SbVec3s &value) override |
| void | set4i (const SbString &name, const int32_t *value) override |
| void | setMatrix3fv (const SbString &, int, const float *, SbBool=FALSE) override |
| void | setMatrix4fv (const SbString &, int, const float *, SbBool=FALSE) override |
| void | setName (const SbString &name) |
| const SbString & | getName () const |
| int | shaderVersion (SoShader::ShaderType type) const |
| Get the used GLSL version for the given shader type. | |
| ml::GLSLProgram & | getProgramResource () |
| GLuint | getProgramHandle () const |
| bool | isValid () |
| returns if the shader is valid or needs re-creation | |
| SbBool | isExecutable () const |
| SbBool | shouldLink () const |
| LinkageResult | link () |
| void | updateUniformInfo (GLint programHandle) |
| void | setAlwaysReadErrorLog (bool flag) |
| bool | alwaysReadErrorLog () |
| bool | hadLinkError () |
| const SbString & | getErrorLog () |
Public Member Functions inherited from SoUniformParameterBase | |
| virtual void | setMatrix3f (const SbString &name, const float *values, SbBool transpose=FALSE) |
| virtual void | setMatrix4f (const SbString &name, const float *values, SbBool transpose=FALSE) |
| virtual void | setSamplerInfo (const SbString &, SamplerType, uint32_t) |
Additional Inherited Members | |
Public Types inherited from SoGLShaderProgram | |
| enum | LinkageResult { LR_FAILURE = 0 , LR_SUCCESS = 1 , LR_SKIPPED = 2 } |
Public Types inherited from SoUniformParameterBase | |
| enum | SamplerType { SAMPLER_1D , SAMPLER_2D , SAMPLER_3D , SAMPLER_CUBEMAP } |
Static Public Member Functions inherited from SoGLShader | |
| static SbBool | isSupported () |
| Returns 'TRUE' if vertex and fragment shaders are supported by OpenGL. | |
| static bool | supportsGeometryShaders () |
| Returns if the hardware supports geometry shaders. | |
| static void | printCapabilities () |
| Prints capabilities of the OpenGL implementation. | |
Protected Member Functions inherited from SoGLShaderProgram | |
| GLint | getUniform (const SbString &name, GLenum type, int *num=nullptr) |
Protected Member Functions inherited from SoGLShader | |
| SoGLShader () | |
| Constructor. | |
| virtual | ~SoGLShader () |
| Destructor. | |
| void | errClear (const char *string=nullptr) const |
| Clear OpenGL error state and print any previously not displayed error message. | |
| void | errCheck (const char *string=nullptr) const |
| Check for OpenGL errors and print error message if one is found. | |
| SbBool | error (const char *string=nullptr) const |
| Returns 'TRUE' if OpenGL error is found. | |
Protected Member Functions inherited from SoUniformParameterBase | |
| SoUniformParameterBase () | |
| Hidden constructor. | |
| virtual | ~SoUniformParameterBase () |
| Hidden destructor. | |
Protected Attributes inherited from SoGLShaderProgram | |
| ml::GLSLProgram | _programRes |
| GLint | _geometryInputType |
| GLint | _geometryOutputType |
| GLint | _geometryVerticesOut |
| std::list< SoGLShaderObject * > | _shaderObjects |
| SbBool | _shouldLink |
| SbBool | _isExecutable |
| SbString | _name |
| int | _assignedTextureUnits |
| std::map< std::string, UniformInfo > | _uniformInfo |
| bool | _alwaysReadErrorLog |
| bool | _hadError |
| SbString | _errorLog |
Derived class which supports OpenGL legacy emulation and updating of uniforms when rendering Inventor scenes.
Definition at line 36 of file SoShaderProgram.h.
| SoGLInventorShaderProgram::SoGLInventorShaderProgram | ( | ) |
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overridevirtual |
Store information about uniforms locations.
Reimplemented from SoGLShaderProgram.
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overridevirtual |
Bind locations before linking the shader program.
Reimplemented from SoGLShaderProgram.
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overridevirtual |
Update the shader uniforms according to the current Inventor state.
Reimplemented from SoGLShaderProgram.