Here is a list of all functions with links to the classes they belong to:
- u -
- UniformInfo() : SoGLShaderProgram::UniformInfo
- uniformTypeToString() : ml::OpenGL
- unlockContext() : ml::GLResourceManager
- update() : SoGLCompleteShader
- updateCamera() : SoFullViewer
- updateDraggerState() : SoClipBox
- updateHighlightWithPickedPoint() : SoPlaneDragger
- updateInfo() : SoVertexAttribute1f, SoVertexAttribute1i, SoVertexAttribute1ui, SoVertexAttribute2f, SoVertexAttribute3f, SoVertexAttribute4f, SoVertexAttribute4ub, SoVertexAttributeBase, SoVertexAttributeRotation
- updateMLOutputChanged() : SoRenderArea
- updateOIVStateDependentParameters() : SoShaderProgram
- updateParameter() : SoFramebufferSampler2D, SoFramebufferSampler3D, SoImageSampler, SoInheritedFramebufferSampler, SoMLSampler, SoSampler, SoShaderParameter1f, SoShaderParameter1fv, SoShaderParameter1i, SoShaderParameter2f, SoShaderParameter2i, SoShaderParameter3f, SoShaderParameter3i, SoShaderParameter4f, SoShaderParameterColor, SoShaderParameterMatrix, SoShaderParameterMLImageProps, SoShaderParameterMLImageSize, SoShaderParameterPlane, SoShaderParameterRotation, SoUniformShaderParameter
- updatePreparation() : SoFramebufferSampler2D, SoFramebufferSampler3D, SoShaderParameterPlane, SoUniformShaderParameter
- updatePreparationInternal() : SoFramebufferSampler
- updateProgress() : XVStatus
- updateSamplerInfo() : SoImageSampler
- updateStatus() : FrameGrabber
- updateTextureBuffer() : SoImageSampler, SoMLSamplerCubeMap
- updateTextureFilteringParameters() : SoImageSampler
- updateTextureHandle() : SoImageSampler
- updateTextureWrappingParameters() : SoImageSampler, SoMLSampler2D, SoMLSampler3D
- updateUniformInfo() : SoGLShaderProgram
- updateUniformsFromState() : SoGLInventorShaderProgram, SoGLShaderProgram
- uploadDummyTexture() : SoImageSampler
- uploadTextureBuffer() : SoImageSampler, SoMLSamplerCubeMap
- userSettingOrientationChanged() : SoFullViewer