MeVisLab Resolution Independence API
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Derived class which supports OpenGL legacy emulation and updating of uniforms when rendering Inventor scenes. More...
#include <SoShaderProgram.h>
Public Member Functions | |
SoGLInventorShaderProgram () | |
void | preLinkSetup () override |
Bind locations before linking the shader program. | |
void | postLinkSetup () override |
Store information about uniforms locations. | |
void | updateUniformsFromState (SoState *) override |
Update the shader uniforms according to the current Inventor state. | |
Public Member Functions inherited from SoGLShaderProgram | |
SoGLShaderProgram () | |
Constructor. | |
~SoGLShaderProgram () override | |
Destructor. | |
void | reset () override |
Free all resources (OpenGL too) and reset instance to initial state. | |
void | addShaderObject (SoGLShaderObject *shaderObject) |
void | removeShaderObject (SoGLShaderObject *shaderObject) |
void | removeAllShaderObjects () |
void | enable () |
void | disable () |
void | scheduleLinking () |
void | setGeometryInputType (GLint type) |
void | setGeometryOutputType (GLint type) |
void | setGeometryVerticesOut (GLint number) |
virtual SbBool | isActiveUniform (const SbString &name) |
virtual void | clearAssignedTextureUnits () |
Clears the assigned texture units to 0. | |
int | getNumAssignedTextureUnits () |
void | setNumAssignedTextureUnits (int num) |
int | addTextureSampler (const SbString &name) override |
Adds a new texture sampler with given name and returns the assigned texture unit. | |
void | set1f (const SbString &name, const float value) override |
void | set2f (const SbString &name, const float *value) override |
void | set3f (const SbString &name, const float *value) override |
void | set4f (const SbString &name, const float *value) override |
void | set2f (const SbString &name, const float value0, const float value1) override |
void | set3f (const SbString &name, const float value0, const float value1, const float value2) override |
void | set4f (const SbString &name, const float value0, const float value1, const float value2, const float value3) override |
void | set1fv (const SbString &name, const int num, const float *value) override |
void | set2fv (const SbString &name, const int num, const float *value) override |
void | set3fv (const SbString &name, const int num, const float *value) override |
void | set4fv (const SbString &name, const int num, const float *value) override |
void | set1i (const SbString &name, const int32_t value) override |
void | set2i (const SbString &name, const int32_t *value) override |
void | set2i (const SbString &name, const SbVec2s &value) override |
void | set3i (const SbString &name, const int32_t *value) override |
void | set3i (const SbString &name, const SbVec3s &value) override |
void | set4i (const SbString &name, const int32_t *value) override |
void | setMatrix3fv (const SbString &, int, const float *, SbBool=FALSE) override |
void | setMatrix4fv (const SbString &, int, const float *, SbBool=FALSE) override |
void | setName (const SbString &name) |
const SbString & | getName () const |
int | shaderVersion (SoShader::ShaderType type) const |
Get the used GLSL version for the given shader type. | |
ml::GLSLProgram & | getProgramResource () |
GLuint | getProgramHandle () const |
bool | isValid () |
returns if the shader is valid or needs re-creation | |
SbBool | isExecutable () const |
SbBool | shouldLink () const |
LinkageResult | link () |
void | updateUniformInfo (GLint programHandle) |
void | setAlwaysReadErrorLog (bool flag) |
bool | alwaysReadErrorLog () |
bool | hadLinkError () |
const SbString & | getErrorLog () |
Public Member Functions inherited from SoUniformParameterBase | |
virtual void | setMatrix3f (const SbString &name, const float *values, SbBool transpose=FALSE) |
virtual void | setMatrix4f (const SbString &name, const float *values, SbBool transpose=FALSE) |
virtual void | setSamplerInfo (const SbString &, SamplerType, uint32_t) |
Additional Inherited Members | |
Public Types inherited from SoGLShaderProgram | |
enum | LinkageResult { LR_FAILURE = 0 , LR_SUCCESS = 1 , LR_SKIPPED = 2 } |
Public Types inherited from SoUniformParameterBase | |
enum | SamplerType { SAMPLER_1D , SAMPLER_2D , SAMPLER_3D , SAMPLER_CUBEMAP } |
Static Public Member Functions inherited from SoGLShader | |
static SbBool | isSupported () |
Returns 'TRUE' if vertex and fragment shaders are supported by OpenGL. | |
static bool | supportsGeometryShaders () |
Returns if the hardware supports geometry shaders. | |
static void | printCapabilities () |
Prints capabilities of the OpenGL implementation. | |
Protected Member Functions inherited from SoGLShaderProgram | |
GLint | getUniform (const SbString &name, GLenum type, int *num=nullptr) |
Protected Member Functions inherited from SoGLShader | |
SoGLShader () | |
Constructor. | |
virtual | ~SoGLShader () |
Destructor. | |
void | errClear (const char *string=nullptr) const |
Clear OpenGL error state and print any previously not displayed error message. | |
void | errCheck (const char *string=nullptr) const |
Check for OpenGL errors and print error message if one is found. | |
SbBool | error (const char *string=nullptr) const |
Returns 'TRUE' if OpenGL error is found. | |
Protected Member Functions inherited from SoUniformParameterBase | |
SoUniformParameterBase () | |
Hidden constructor. | |
virtual | ~SoUniformParameterBase () |
Hidden destructor. | |
Protected Attributes inherited from SoGLShaderProgram | |
ml::GLSLProgram | _programRes |
GLint | _geometryInputType |
GLint | _geometryOutputType |
GLint | _geometryVerticesOut |
std::list< SoGLShaderObject * > | _shaderObjects |
SbBool | _shouldLink |
SbBool | _isExecutable |
SbString | _name |
int | _assignedTextureUnits |
std::map< std::string, UniformInfo > | _uniformInfo |
bool | _alwaysReadErrorLog |
bool | _hadError |
SbString | _errorLog |
Derived class which supports OpenGL legacy emulation and updating of uniforms when rendering Inventor scenes.
Definition at line 36 of file SoShaderProgram.h.
SoGLInventorShaderProgram::SoGLInventorShaderProgram | ( | ) |
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overridevirtual |
Store information about uniforms locations.
Reimplemented from SoGLShaderProgram.
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overridevirtual |
Bind locations before linking the shader program.
Reimplemented from SoGLShaderProgram.
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overridevirtual |
Update the shader uniforms according to the current Inventor state.
Reimplemented from SoGLShaderProgram.