|
| SoNodeKitDetail () |
| Constructor and destructor.
|
|
virtual | ~SoNodeKitDetail () |
| Constructor and destructor.
|
|
SoBaseKit * | getNodeKit () const |
| Returns a pointer to the nodekit that created this detail.
|
|
SoNode * | getPart () const |
| Returns a pointer to the part selected within the nodekit that created this detail.
|
|
const SbName & | getPartName () const |
| Returns the name of the part selected within the nodekit that created this detail.
|
|
virtual SoDetail * | copy () const |
| Returns an instance that is a copy of this instance.
|
|
void | setNodeKit (SoBaseKit *theNodeKit) |
|
void | setPart (SoNode *thePart) |
|
void | setPartName (const SbName &theName) |
|
virtual | ~SoDetail () |
| Destructor.
|
|
virtual SoType | getTypeId () const =0 |
| Returns the type identifier for a specific instance.
|
|
bool | isOfType (SoType type) const |
| Returns TRUE if this object is of the type specified in type or is derived from that type.
|
|
virtual SoDetail * | copy () const =0 |
| Returns an instance that is a copy of this instance.
|
|
This class contains detail information about a nodekit. This consists of a pointer to the nodekit, a pointer to the child part within the nodekit, and the name of the child part.
During a pick action, each nodekit along the picked path creates its own SoNodeKitDetail. Together, the full set of details gives you complete picture of the pickpath.
Since nodekits have hidden children (See the reference page for SoBaseKit), a regular SoPath ends at the topmost nodekit in the path. If you cast the pickpath from an SoPath pointer to an SoNodeKitPath pointer, you can then retrieve all nodekits along the path and examine their corresponding details.
- See Also
- SoBaseKit, SoNodeKitPath, SoDetail, SoPickedPoint
Definition at line 100 of file SoNodeKitDetail.h.