Open Inventor Reference
SoGLModelMatrixElement Member List

This is the complete list of members for SoGLModelMatrixElement, including all inherited members.

addNodeId(const SoNode *node)SoAccumulatedElementprotected
capture(SoState *state) constSoElementinlineprotected
captureThis(SoState *state) constSoAccumulatedElementprotectedvirtual
classStackIndexSoElementprotectedstatic
clearNodeIds()SoAccumulatedElementprotected
copyMatchInfo() constSoAccumulatedElementprotectedvirtual
createStackIndex(SoType id)SoElementprotectedstatic
get(SoState *state)SoModelMatrixElementstatic
get(SoState *state, bool &isIdent)SoModelMatrixElementstatic
getClassTypeId()SoElementinlinestatic
getCombinedCullMatrix(SoState *state)SoModelMatrixElementstatic
getConstElement(SoState *state, int stackIndex)SoElementinlineprotectedstatic
getDepth() constSoElementinline
getElement(SoState *state, int stackIndex)SoElementinlineprotectedstatic
getIdFromStackIndex(int stackIndex)SoElementstatic
getNext() constSoElementinline
getNextFree() constSoElementinlineprotected
getNextInStack() constSoElementinlineprotected
getNumStackIndices()SoElementinlinestatic
getStackIndex() constSoElementinline
getTypeId() constSoElementinline
haveCullMatrixSoModelMatrixElement
haveModelCullSoModelMatrixElement
init(SoState *state)SoGLModelMatrixElementvirtual
initClass()SoGLModelMatrixElementstatic
initElements()SoElementstatic
isModelIdentitySoModelMatrixElement
makeEltIdentity()SoGLModelMatrixElementprotectedvirtual
makeIdentity(SoState *state, SoNode *node)SoModelMatrixElementstatic
matches(const SoElement *elt) constSoModelMatrixElementvirtual
mult(SoState *state, SoNode *node, const SbMatrix &matrix)SoModelMatrixElementstatic
multElt(const SbMatrix &matrix)SoGLModelMatrixElementprotectedvirtual
nodeIdsSoAccumulatedElementprotected
pop(SoState *state, const SoElement *prevTopElement)SoGLModelMatrixElementvirtual
popMatrix(SoState *state, const SbMatrix &m)SoModelMatrixElementstatic
popMatrixElt(const SbMatrix &m)SoGLModelMatrixElementprotectedvirtual
print(FILE *fp) constSoModelMatrixElementvirtual
push(SoState *state)SoGLModelMatrixElementvirtual
pushMatrix(SoState *state)SoModelMatrixElementstatic
pushMatrixElt()SoGLModelMatrixElementprotectedvirtual
rotateBy(SoState *state, SoNode *node, const SbRotation &rotation)SoModelMatrixElementstatic
rotateEltBy(const SbRotation &translation)SoGLModelMatrixElementprotectedvirtual
scaleBy(SoState *state, SoNode *node, const SbVec3f &scaleFactor)SoModelMatrixElementstatic
scaleEltBy(const SbVec3f &scaleFactor)SoGLModelMatrixElementprotectedvirtual
set(SoState *state, SoNode *node, const SbMatrix &matrix)SoModelMatrixElementstatic
setCullMatrix(SoState *state, SoNode *node, const SbMatrix &matrix)SoModelMatrixElementstatic
setDepth(int dpth)SoElementinline
setElt(const SbMatrix &matrix)SoGLModelMatrixElementprotectedvirtual
setNext(SoElement *nxt)SoElementinline
setNextFree(SoElement *nxt)SoElementinline
setNextInStack(SoElement *nxt)SoElementinline
setNodeId(const SoNode *node)SoAccumulatedElementprotected
setStackIndex(int index)SoElementinlineprotected
setTypeId(SoType id)SoElementinlineprotected
SoElement()SoElementprotected
translateBy(SoState *state, SoNode *node, const SbVec3f &translation)SoModelMatrixElementstatic
translateEltBy(const SbVec3f &translation)SoGLModelMatrixElementprotectedvirtual
~SoAccumulatedElement()SoAccumulatedElementprotectedvirtual
~SoElement()SoElementvirtual
~SoGLModelMatrixElement()SoGLModelMatrixElementprotectedvirtual
~SoModelMatrixElement()SoModelMatrixElementprotectedvirtual