Open Inventor Reference
SoElements.h
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/*
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*
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* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* Further, this software is distributed without any warranty that it is
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* free of the rightful claim of any third person regarding infringement
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* or the like. Any license provided herein, whether implied or
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* otherwise, applies only to this software file. Patent licenses, if
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* any, provided herein do not apply to combinations of this program with
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* other software, or any other product whatsoever.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
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* Mountain View, CA 94043, or:
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*
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* http://www.sgi.com
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*
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* For further information regarding this notice, see:
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*
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* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
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*
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*/
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/*
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* Copyright (C) 1990,91 Silicon Graphics, Inc.
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*
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_______________________________________________________________________
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______________ S I L I C O N G R A P H I C S I N C . ____________
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|
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| $Revision: 1.1.1.1 $
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|
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| Description:
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| This file #includes files that define ALL standard Inventor
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| element classes. It is provided as a convenience.
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|
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| Author(s) : Paul S. Strauss
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|
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| Notes:
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| Try not to include this file; use only those specific ones
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| that you actually need.
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|
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______________ S I L I C O N G R A P H I C S I N C . ____________
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_______________________________________________________________________
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*/
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#ifndef _SO_ELEMENTS_
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#define _SO_ELEMENTS_
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#include <
Inventor/elements/SoBBoxModelMatrixElement.h
>
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#include <
Inventor/elements/SoCacheElement.h
>
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#include <
Inventor/elements/SoClipPlaneElement.h
>
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#include <
Inventor/elements/SoComplexityElement.h
>
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#include <
Inventor/elements/SoComplexityTypeElement.h
>
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#include <
Inventor/elements/SoCoordinateElement.h
>
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#include <
Inventor/elements/SoCreaseAngleElement.h
>
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#include <
Inventor/elements/SoDrawStyleElement.h
>
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#include <
Inventor/elements/SoFloatElement.h
>
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#include <
Inventor/elements/SoFocalDistanceElement.h
>
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#include <
Inventor/elements/SoFontNameElement.h
>
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#include <
Inventor/elements/SoFontSizeElement.h
>
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#include <
Inventor/elements/SoGLCacheContextElement.h
>
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#include <
Inventor/elements/SoGLClipPlaneElement.h
>
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#include <
Inventor/elements/SoGLCoordinateElement.h
>
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#include <
Inventor/elements/SoGLDrawStyleElement.h
>
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#include <
Inventor/elements/SoGLLazyElement.h
>
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#include <
Inventor/elements/SoGLLightIdElement.h
>
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#include <
Inventor/elements/SoGLLinePatternElement.h
>
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#include <
Inventor/elements/SoGLLineWidthElement.h
>
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#include <
Inventor/elements/SoGLModelMatrixElement.h
>
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#include <
Inventor/elements/SoGLNormalElement.h
>
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#include <
Inventor/elements/SoGLPointSizeElement.h
>
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#include <
Inventor/elements/SoGLProjectionMatrixElement.h
>
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#include <
Inventor/elements/SoGLRenderPassElement.h
>
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#include <
Inventor/elements/SoGLShapeHintsElement.h
>
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#include <
Inventor/elements/SoGLTextureCoordinateElement.h
>
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#include <
Inventor/elements/SoGLTextureEnabledElement.h
>
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#include <
Inventor/elements/SoGLTextureImageElement.h
>
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#include <
Inventor/elements/SoGLTextureMatrixElement.h
>
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#include <
Inventor/elements/SoGLUpdateAreaElement.h
>
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#include <
Inventor/elements/SoGLViewingMatrixElement.h
>
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#include <
Inventor/elements/SoGLViewportRegionElement.h
>
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#include <
Inventor/elements/SoInt32Element.h
>
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#include <
Inventor/elements/SoLightAttenuationElement.h
>
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#include <
Inventor/elements/SoLinePatternElement.h
>
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#include <
Inventor/elements/SoLineWidthElement.h
>
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#include <
Inventor/elements/SoLocalBBoxMatrixElement.h
>
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#include <
Inventor/elements/SoMaterialBindingElement.h
>
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#include <
Inventor/elements/SoModelMatrixElement.h
>
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#include <
Inventor/elements/SoNormalBindingElement.h
>
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#include <
Inventor/elements/SoNormalElement.h
>
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#include <
Inventor/elements/SoOverrideElement.h
>
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#include <
Inventor/elements/SoPickRayElement.h
>
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#include <
Inventor/elements/SoPickStyleElement.h
>
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#include <
Inventor/elements/SoPointSizeElement.h
>
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#include <
Inventor/elements/SoProfileCoordinateElement.h
>
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#include <
Inventor/elements/SoProfileElement.h
>
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#include <
Inventor/elements/SoProjectionMatrixElement.h
>
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#include <
Inventor/elements/SoShapeHintsElement.h
>
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#include <
Inventor/elements/SoShapeStyleElement.h
>
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#include <
Inventor/elements/SoSwitchElement.h
>
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#include <
Inventor/elements/SoTextureCoordinateBindingElement.h
>
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#include <
Inventor/elements/SoTextureCoordinateElement.h
>
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#include <
Inventor/elements/SoTextureImageElement.h
>
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#include <
Inventor/elements/SoTextureMatrixElement.h
>
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#include <
Inventor/elements/SoTextureQualityElement.h
>
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#include <
Inventor/elements/SoUnitsElement.h
>
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#include <
Inventor/elements/SoViewVolumeElement.h
>
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#include <
Inventor/elements/SoViewingMatrixElement.h
>
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#include <
Inventor/elements/SoViewportRegionElement.h
>
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#include <
Inventor/elements/SoWindowElement.h
>
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#include <
Inventor/elements/SoPolygonOffsetElement.h
>
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#include <
Inventor/elements/SoStencilBitsElement.h
>
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#include <
Inventor/elements/SoGLPolygonOffsetElement.h
>
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#include <
Inventor/elements/SoGLStencilBitsElement.h
>
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#endif
/* _SO_ELEMENTS_ */
SoBBoxModelMatrixElement.h
SoCacheElement.h
SoClipPlaneElement.h
SoComplexityElement.h
SoComplexityTypeElement.h
SoCoordinateElement.h
SoCreaseAngleElement.h
SoDrawStyleElement.h
SoFloatElement.h
SoFocalDistanceElement.h
SoFontNameElement.h
SoFontSizeElement.h
SoGLCacheContextElement.h
SoGLClipPlaneElement.h
SoGLCoordinateElement.h
SoGLDrawStyleElement.h
SoGLLazyElement.h
SoGLLightIdElement.h
SoGLLinePatternElement.h
SoGLLineWidthElement.h
SoGLModelMatrixElement.h
SoGLNormalElement.h
SoGLPointSizeElement.h
SoGLPolygonOffsetElement.h
SoGLProjectionMatrixElement.h
SoGLRenderPassElement.h
SoGLShapeHintsElement.h
SoGLStencilBitsElement.h
SoGLTextureCoordinateElement.h
SoGLTextureEnabledElement.h
SoGLTextureImageElement.h
SoGLTextureMatrixElement.h
SoGLUpdateAreaElement.h
SoGLViewingMatrixElement.h
SoGLViewportRegionElement.h
SoInt32Element.h
SoLightAttenuationElement.h
SoLinePatternElement.h
SoLineWidthElement.h
SoLocalBBoxMatrixElement.h
SoMaterialBindingElement.h
SoModelMatrixElement.h
SoNormalBindingElement.h
SoNormalElement.h
SoOverrideElement.h
SoPickRayElement.h
SoPickStyleElement.h
SoPointSizeElement.h
SoPolygonOffsetElement.h
SoProfileCoordinateElement.h
SoProfileElement.h
SoProjectionMatrixElement.h
SoShapeHintsElement.h
SoShapeStyleElement.h
SoStencilBitsElement.h
SoSwitchElement.h
SoTextureCoordinateBindingElement.h
SoTextureCoordinateElement.h
SoTextureImageElement.h
SoTextureMatrixElement.h
SoTextureQualityElement.h
SoUnitsElement.h
SoViewVolumeElement.h
SoViewingMatrixElement.h
SoViewportRegionElement.h
SoWindowElement.h
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