View3D

MacroModule

genre

View3D

author

MeVis Medical Solutions AG

package

MeVisLab/Standard

definition

viewers.def

see also

View2D, SynchroView2D, OrthoView2D

keywords

viewer

Purpose

The module View3D can be used to do volume rendering of a 3D dataset.

It encapsulates the complex features of the SoGVRVolumeRenderer module and provides access to the basic rendering features.

Details

The interface is split into the render area on the left and the parameters panel on the right. It is recommended that your graphic hardware supports 3D Texture mapping.

The renderer has been tested on modern ATI and Nvidia boards but also works on older Notebook hardware.

The 2D texture implementation is quite slow, so it is recommended to use the renderer on better hardware.

Windows

View3D

../../../Modules/Macros/Viewers/mhelp/Images/Screenshots/View3D.View3D.png

Viewer

../../../Modules/Macros/Viewers/mhelp/Images/Screenshots/View3D.Viewer.png

Settings

../../../Modules/Macros/Viewers/mhelp/Images/Screenshots/View3D.Settings.png

LutEditor

../../../Modules/Macros/Viewers/mhelp/Images/Screenshots/View3D.LutEditor.png

Input Fields

inImage

name: inImage, type: Image

inVolume

name: inVolume, type: GVRVolume(MLBase)

inInvPreLUT

name: inInvPreLUT, type: SoNode

Before LUT and VolumeRenderer

inInvPostLUT

name: inInvPostLUT, type: SoNode

Between LUT and VolumeRenderer

inInvPostRenderer

name: inInvPostRenderer, type: SoNode

Behind VolumeRenderer

Output Fields

self (hidden)

name: self, type: SoNode

Parameter Fields

Field Index

Alpha Factor: Double

Color: Color

lutEditorColorPoints: Vector4List

Annotations: Bool

decoration: Bool

lutEditorRelativeLut: Bool

Auto view all: Bool

Filter Volume Data: Enum

Mode: Enum

Background: Bool

initialCameraOrientation: Enum

Model: Enum

camFar: Float

Interactive Quality: Enum

On: Bool

camFocal: Float

Inventor inputs on: Bool

Projection Type: Enum

camHeight: Float

inventorOutputOn: Bool

Quality: Float

camNear: Float

Location: Enum

Renderer: Enum

camOrientation: Rotation

LUT Type: Enum

Static Sampling Rate: Float

camPosition: Vector3

lutEditorAlphaFactor: Float

Time Point: Integer

camType: Bool

lutEditorAlphaPoints: Vector2List

View All: Trigger

Center: Double

lutEditorColorInterpolation: Enum

Width: Double

Visible Fields

Auto view all

name: autoViewAll, type: Bool, default: TRUE

If checked, the entire dataset is viewed when the input image changes.

Inventor inputs on

name: inventorInputOn, type: Bool, default: TRUE

If checked, additional Open Inventor input nodes are enabled.

LUT Type

name: lutType, type: Enum, default: Ramp

Defines the type of LUT used for rendering.

Values:

Title

Name

​Editor

​Editor

​Ramp

​Ramp

Renderer

name: rendererType, type: Enum, default: Slicer

Defines the renderer type.

Values:

Title

Name

Description

​Slicer

​Slicer

​The slicer uses old-school slicing. Its performance and quality is not as good as the ray casting, but it works on all platforms and old OpenGL drivers.

​Ray Caster

​RayCaster

​The ray caster uses modern GLSL shaders to perform ray casting of the volume data. On modern OpenGL cards, the performance should be better than the slicer and the rendering quality is generally better because of floating point blending in the shader.

Time Point

name: currentTimePoint, type: Integer, default: 0, minimum: 0, maximum: renderer.maxTimePoint

Sets the time point.

Static Sampling Rate

name: staticSamplingRate, type: Float, default: 1, minimum: 0.01, maximum: 10

Sets the sampling rate for the still image.

Quality

name: quality, type: Float, default: 1, minimum: 0.001, maximum: 1

Sets the quality of the rendering.

Filter Volume Data

name: filterVolumeData, type: Enum, default: FilterLinear

Defines how the main volume is filtered.

Values:

Title

Name

Deprecated Name

Description

​Nearest

​FilterNearest

​FALSE

​Use nearest neighbor filtering.

​Linear

​FilterLinear

​TRUE

​Use linear filtering.

​Linear Pre Class

​FilterLinearPreClass

​Use pre-classified filtering; this is useful for rendering LUTs that contain trace colors that should not be interpolated.

This is an expensive filter mode, as it requires 16 texture fetches per voxel.

​Linear Pre Class Premultiplied Alpha

​FilterLinearPreClassPremultipliedAlpha

​Cubic

​FilterCubic

​Use cubic filtering for smoother volume rendering. Although the smoothing is done in the shader, this is an expensive filter mode.

Projection Type

name: orientationProjectionType, type: Enum, default: PERSPECTIVE

Defines the (camera) projection type.

Values:

Title

Name

​Orthographic

​ORTHOGRAPHIC

​Perspective

​PERSPECTIVE

​Auto

​AUTO

Location

name: orientationLocation, type: Enum, default: LOWER_RIGHT

Defines where the orientation model is located in the viewer.

Values:

Title

Name

​Upper Left

​UPPER_LEFT

​Lower Left

​LOWER_LEFT

​Upper Right

​UPPER_RIGHT

​Lower Right

​LOWER_RIGHT

On

name: orientationOn, type: Bool, default: TRUE

If checked, an orientation model is rendered in the viewer.

Model

name: orientationModel, type: Enum, default: CUBE

Defines the type of orientation model used.

Values:

Title

Name

​Cube

​CUBE

​Man

​MAN

​Skull

​SKULL

​Torso

​TORSO

​Skeleton

​SKELETON

Center

name: greyCenter, type: Double, default: 0.5, minimum: 0, maximum: 1

Sets the relative value for the LUT gray value center.

Width

name: greyWidth, type: Double, default: 0.5, minimum: 0, maximum: 1

Sets the relative value for the LUT gray value width.

Alpha Factor

name: alphaFactor, type: Double, default: 1, minimum: 0, maximum: 1

Sets the general alpha factor for the LUT.

Color

name: colorFactor, type: Color, default: 1 1 1

Sets a base color for the LUT.

View All

name: viewAll, type: Trigger

When pressed, the rendered image is entirely visible.

Annotations

name: annotations, type: Bool, default: TRUE

If checked, annotation are rendered as an overlay.

The annotations can be toggled with the A key.

The rendering of additional image information can be toggled with the I key.

Background

name: background, type: Bool, default: TRUE

If checked, a gray gradient background is rendered behind the volume rendering.

Mode

name: mode, type: Enum, default: VolumeRendering

Defines the rendering mode.

Values:

Title

Name

Deprecated Name

​Volume Rendering

​VolumeRendering

​Mip

​MIP

​Illuminated

​Illuminated

​SurfaceRendering

Interactive Quality

name: interactiveQuality, type: Enum, default: Medium

Defines the interactive quality.

Values:

Title

Name

​Very Low

​VeryLow

​Low

​Low

​Medium

​Medium

​High

​High

Hidden Fields

inventorOutputOn

name: inventorOutputOn, type: Bool, default: FALSE

lutEditorColorPoints

name: lutEditorColorPoints, type: Vector4List, default: [ 0 0 0 0, 4095 1 1 1 ]

lutEditorAlphaPoints

name: lutEditorAlphaPoints, type: Vector2List, default: [ 0 0, 4095 1 ]

lutEditorRelativeLut

name: lutEditorRelativeLut, type: Bool, default: FALSE

lutEditorColorInterpolation

name: lutEditorColorInterpolation, type: Enum, default: InterpolateRGB

Values:

Title

Name

​RGB

​InterpolateRGB

​HLS

​InterpolateHLS

​HLS negative

​InterpolateHLSneg

​HLS positive

​InterpolateHLSpos

​Constant

​InterpolateConstant

​sRGB

​InterpolateSRGB

lutEditorAlphaFactor

name: lutEditorAlphaFactor, type: Float, default: 1, minimum: 0, maximum: 10

camType

name: camType, type: Bool, default: TRUE

camPosition

name: camPosition, type: Vector3, default: 194.42822265625 -378.746307373047 67.7337341308594

camOrientation

name: camOrientation, type: Rotation, default: 0.934440433979034 0.240476414561272 0.262663811445236 1.54235064983368

initialCameraOrientation

name: initialCameraOrientation, type: Enum, default: CAMERA_KEEP_AS_IS

Values:

Title

Name

​Keep As Is

​CAMERA_KEEP_AS_IS

​Axial

​CAMERA_AXIAL

​Sagittal

​CAMERA_SAGITTAL

​Coronal

​CAMERA_CORONAL

​Head Profile

​CAMERA_HEAD_PROFILE

​User Setting

​CAMERA_USER_SETTING

camFar

name: camFar, type: Float, default: 546.26605

camNear

name: camNear, type: Float, default: 264.49319

camFocal

name: camFocal, type: Float, default: 405.23923

camHeight

name: camHeight, type: Float, default: 0.78539801

decoration

name: decoration, type: Bool, default: FALSE