SynchroView2D¶
-
MacroModule
¶ genre View2D
author MeVis Medical Solutions AG
package MeVisLab/Standard
definition viewers.def see also View2D
,View3D
,OrthoView2D
keywords world
,coord
,regist
,world
,twin
,compare
Purpose¶
The module SynchroView2D
provides two 2D viewers that are synchronized via their world coordinates.
Usage¶
Use the left mouse button to set a position in the data set. This position will synchronized in both viewing displays.
Further specialized settings can be defined in the ‘Settings’ window.
Output Fields¶
Parameter Fields¶
Field Index¶
annotationColor : Color |
lut2w : Double |
Synchronize slicing : Bool |
background : Color |
Show Inventor input for left image : Bool |
Synchronize timepoints : Bool |
borderOn : Bool |
Show Inventor input for right image : Bool |
Synchronize zooming : Bool |
Disconnect hidden inputs : Bool |
showCurrentPos : Bool |
timepoint1 : Integer |
drawCurrentPos : Bool |
slice1 : Integer |
timepoint2 : Integer |
filterMode : Enum |
slice2 : Integer |
Use Managed Interaction : Bool |
lut1c : Double |
snapToCenter1 : Bool |
World Position : Vector3 |
lut1w : Double |
snapToCenter2 : Bool |
|
lut2c : Double |
Synchronize LUTs : Bool |
Visible Fields¶
Show Inventor input for left image¶
-
name:
leftInventorInputOn
, type:
Bool
, default:
FALSE
¶ If checked, an additional Inventor input is activated at the module for the left viewer.
Show Inventor input for right image¶
-
name:
rightInventorInputOn
, type:
Bool
, default:
FALSE
¶ If checked, an additional Inventor input is activated at the module for the right viewer.
Synchronize slicing¶
-
name:
synchSlicing
, type:
Bool
, default:
TRUE
¶ If checked, the slicing of both viewers is synchronized.
Synchronize zooming¶
-
name:
synchZooming
, type:
Bool
, default:
TRUE
¶ If checked, the zooming of both viewers is synchronized.
Synchronize timepoints¶
-
name:
synchTiming
, type:
Bool
, default:
TRUE
¶ If checked, the time points of both viewers is synchronized.
Synchronize LUTs¶
-
name:
synchLUTs
, type:
Bool
, default:
FALSE
¶ If checked, the LUTs of both viewers is synchronized.
World Position¶
-
name:
worldPosition
, type:
Vector3
, default:
-8.59580993652344 14.0424690246582 85.9715423583984
¶ Shows the current world position.
Use Managed Interaction¶
-
name:
useManagedInteraction
, type:
Bool
, default:
FALSE
¶ Use
Managed Interaction
for the mouse interaction. This is useful if the rest of the interaction in the scene also uses Managed Interaction, since otherwise there might overlapping interactions.