SynchroView2D¶
- MacroModule¶
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Purpose¶
The module SynchroView2D provides two 2D viewers that will be synchronized via their world coordinates.
Usage¶
Use the left mouse button to set a position in the data set. This position will synchronized in both viewing displays.
Further specialized settings can be defined in the Settings window.
Windows¶
Viewer¶
Settings¶
Input Fields¶
inImage1¶
- name: inImage1, type: Image¶
inImage2¶
- name: inImage2, type: Image¶
Output Fields¶
Parameter Fields¶
Field Index¶
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Visible Fields¶
Show Inventor input for left image¶
- name: leftInventorInputOn, type: Bool, default: FALSE¶
If checked, an additional Open Inventor input is activated at the module for the left viewer.
Show Inventor input for right image¶
- name: rightInventorInputOn, type: Bool, default: FALSE¶
If checked, an additional Open Inventor input is activated at the module for the right viewer.
Synchronize slicing¶
- name: synchSlicing, type: Bool, default: TRUE¶
If checked, the slicing of both viewers is synchronized.
Synchronize zooming¶
- name: synchZooming, type: Bool, default: TRUE¶
If checked, the zooming of both viewers is synchronized.
Synchronize timepoints¶
- name: synchTiming, type: Bool, default: TRUE¶
If checked, the time points of both viewers are synchronized.
Synchronize LUTs¶
- name: synchLUTs, type: Bool, default: FALSE¶
If checked, the LUTs of both viewers are synchronized.
World Position¶
- name: worldPosition, type: Vector3, default: -8.59580993652344 14.0424690246582 85.9715423583984¶
Shows the current world position.
Use Managed Interaction¶
- name: useManagedInteraction, type: Bool, default: FALSE¶
If checked,
Managed Interactionis used for the mouse interaction.This is useful if the rest of the interaction in the scene also uses Managed Interaction, since otherwise, there might be overlapping interactions.