SoExecuteCommandAction¶
- InventorModule¶
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definition
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Purpose¶
The module SoExecuteCommandAction allows for executing command actions provided in an Open Inventor scene graph.
Usage¶
Enter the name of a command action in the Execute field and finish editing to execute the first action with this name.
Alternatively, you can touch the field from scripting, which may be more convenient.
Details¶
Command actions, along with pointing and offset actions, belong to Managed Interaction nodes, which provide an alternative, higher-level interaction concept compared to pure input events.
You can use the module SoInteractionInfo to query the interactions provided by a scene graph (do not forget to press the Update button).
Windows¶
Default Panel¶
Input Fields¶
child¶
- name: child, type: SoNode¶
Connect the scene graph containing the command action to this node.
Output Fields¶
self¶
- name: self, type: SoNode¶
You can use this Open Inventor node in other scene graphs; however, remember that, to execute a command action, the providing node must be connected as a child to this node.
Parameter Fields¶
Visible Fields¶
Execute¶
- name: executeCommandAction, type: String¶
Sets the name of a command action.
Names typically follow the scheme
ModuleName.actionName.