SoDrawInstanced¶
-
InventorModule
¶ author MeVis Medical Solutions AG
package MeVisLab/Standard
dll SoRenderers
definition SoRenderers.def keywords multi
,instances
,array
Purpose¶
The SoDrawInstanced
module can be used to render the same geometry thousands of times,
each using different attributes.
The module supports the following attributes:
- color
- position
- scale
- rotation
Please note that the module currently does not calculate the correct bounding box of the rendered instances. This is due to the performance implications.
You can add an invisible bounding geometry (e.g., a SoSphere
with SoDrawStyle
set to invisible) to the scene to ensure a large enough bounding box.
Usage¶
You can place most Open Inventor geometries below this module and they will be rendered Num Instances
times.
To provide the per-instance attributes, place SoVertexAttribute3f
, SoVertexAttributeRotation
, SoVertexAttribute4ub
or SoVertexAttribute4f
modules into the scene. Make sure that you enable
the “Per Instance” check box on each of these attributes.
Use the following name and type for the attributes:
type | name |
---|---|
SoVertexAttributeRotation | instanceRotation |
SoVertexAttribute3f | instanceScale |
SoVertexAttribute3f | instanceTranslation |
SoVertexAttribute4ub/4f | instanceColor |
The transformations are applied in this order:
- translate to objectCenter
- scale
- rotate
- translate
To make sure that rotation works well, your rendered geometry should be centered around (0,0,0) in object space. Normals are transformed using the inverse transposed of the scale/rotate/translate matrix, so that shading on the transformed instances works well.
The model-view matrix is applied after the per instance transformation.
Details¶
The module supports the following Open Inventor geometries
The SoWEMRenderer
and other modules that are based on the above modules will work as well.
The geometries of the following module are not directly supported:
Use the modules SoWEMConvertInventor
and SoWEMRenderer
on the output of the above module to create a geometry that can be rendered by SoDrawInstanced
.
Tips¶
If filling a SoVertexAttribute3f
or SoVertexAttributeRotation
is too
slow or if the string representation of the module gets too big, consider creating a C++
module. This module should instantiate a SoVertexAttribute*
attribute internally and add it to the scene.
Alternatively, you can use the Python OpenInventor bindings to create SoVertexAttribute*
nodes, fill them with NumPy, and add them to a custom scene in a macro module.
This module makes use of the GLSL Shader Pipeline
. It can be extended with
additional per-instance vertex attributes and the shader can be modified/extended as well.
Parameter Fields¶
Field Index¶
allowLocalTransforms : Bool |
Num Instances : Integer |
Auto Detect Num Instances : Bool |
Object Center : Vector3 |
boundingBoxCaching : Enum |
pickCulling : Enum |
Hardware Instancing Supported : Bool |
renderCaching : Enum |
Instance Color : Bool |
renderCulling : Enum |
Instance Rotation : Bool |
Use Hardware Instancing : Bool |
Instance Scale : Bool |
|
Instance Translation : Bool |
Visible Fields¶
Num Instances¶
-
name:
numInstances
, type:
Integer
, default:
100
¶ The number of instances that are drawn.
Auto Detect Num Instances¶
-
name:
autoDetectNumInstances
, type:
Bool
, default:
TRUE
¶ Auto-detects the number of instances from the per-instance vertex attributes that are provided.
Instance Translation¶
-
name:
instanceTranslation
, type:
Bool
, default:
TRUE
¶ Enables per-instance translation. Provide a
SoVertexAttribute3f
named instanceTranslation.
Instance Rotation¶
-
name:
instanceRotation
, type:
Bool
, default:
FALSE
¶ Enables per-instance rotation. Provide a
SoVertexAttributeRotation
named instanceRotation. The rotation is passed as a quaternion using vec4.
Instance Scale¶
-
name:
instanceScale
, type:
Bool
, default:
FALSE
¶ Enables per-instance scaling. Provide a
SoVertexAttribute3f
named instanceScale.
Instance Color¶
-
name:
instanceColor
, type:
Bool
, default:
FALSE
¶ Enables per-instance colors. Provide a
SoVertexAttribute4ub
orSoVertexAttribute4f
named instanceColor.
Use Hardware Instancing¶
-
name:
useHardwareInstancing
, type:
Bool
, default:
TRUE
¶ If enabled, glDrawArraysInstanced or glDrawElementsInstanced is used. If disabled, each instance is drawn using a glDrawArrays or glDrawElements call and the per-instance properties are passed to the shader using uniforms. This module takes care to automatically transfer the data from the per-instance vertex attributes to the uniforms.