GVROrthoOverlay¶
-
MacroModule
¶ author MeVis Medical Solutions AG
package MeVisLab/Standard
definition GVROrthoOverlay.def see also View2D
,OrthoView2D
keywords 2D
Purpose¶
The module GVROrthoOverlay
displays an overlay on a 2D viewer which can even be an OrthoView2D.
Details¶
Internally, the macro makes use of the SoGVRVolumeRenderer
. Due to this, the whole image is converted into an octree before displaying it. Thus, if this macro module is used for displaying only one slice (on a ‘normal’ 2D viewer) it can be uselessly inefficient. Use a standard SoView2DOverlay
instead.
Input Fields¶
Parameter Fields¶
Field Index¶
Base Alpha : Float |
Use LUT from scene : Bool |
Base Color : Color |
Width : Float |
Blend Mode : Enum |
|
Center : Float |
|
clipToSlice : Bool |
|
Interpolation Mode : Enum |
|
On : Bool |
|
Time point : Integer |
Visible Fields¶
On¶
-
name:
on
, type:
Bool
, default:
TRUE
¶ If checked, the module displays the attached image as an overlay.
Interpolation Mode¶
-
name:
interpolationMode
, type:
Enum
, default:
FilterLinear
¶ Defines the interpolation mode of the internal volume renderer.
Values:
Title | Name | Deprecated Name |
---|---|---|
Nearest | FilterNearest | FALSE |
Linear | FilterLinear | TRUE |
Linear Pre Class | FilterLinearPreClass | |
Cubic | FilterCubic | |
Linear Pre Class Premultiplied Alpha | FilterLinearPreClassPremultipliedAlpha |
Blend Mode¶
-
name:
blendMode
, type:
Enum
, default:
Blend
¶ Select the blend mode to use.
Values:
Title | Name |
---|---|
Blend | Blend |
Add | Add |
Mip | MIP |
Min IP | MinIP |
Reverse Subtract | ReverseSubtract |
Subtract | Subtract |
Use LUT from scene¶
-
name:
useSceneLut
, type:
Bool
, default:
FALSE
¶ If checked, the LUT present in the scene is used to color the overlay. Otherwise, an internal LUT is used.
Center¶
-
name:
lutCenter
, type:
Float
, default:
0.5
, minimum:
0
, maximum:
1
¶ Sets the center value of the internal LUT.
Width¶
-
name:
lutWidth
, type:
Float
, default:
0.5
, minimum:
0
, maximum:
1
¶ Sets the width value of the internal LUT.
Base Color¶
-
name:
baseColor
, type:
Color
, default:
0.356862992048264 1 0.058823499828577
¶ Sets the base color of the internal LUT.